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Back inside (Series 3)
Posted: Sat Apr 19, 2008 6:58 am
by enricocerica
Hi,
Here is the third and probably last series of my "Back inside" project. I added the bath room, so this post is dedicated to this room. I whould like to post some of the images from this project on CGTALK and I will probably start a poll to let you choose which images to publish, I'll come later on with that.
Modelled with Blender
Rendered with Indigo 1.09
Some postpro with Neatimage and Gimp
Rendering time varies from about 20h for images lit with sun light to about 40h for images lit with mesh lights on a core 2 duo 3.2 Gh.
Comments are of course welcome

Posted: Sat Apr 19, 2008 6:59 am
by MESCH973
GREAT!!
Posted: Sat Apr 19, 2008 7:05 am
by suvakas
Well.. the lights and materials are really great, but I'm not a fan of those tilted camera angles. Its almost Ok on the first shot, but nothing justifies it on 2nd and 3rd. It doesn't add anything to the images. For me it takes a bit away. On 3rd image the camera is a bit low too. Seems like a kid has toyed with a very expensive photo equipment and accidentally made a snapshot.
Otherwise - superb work as always.
[edit]
Oh, I forgot to add - I just LOVE the bath water on the last one. Very realistic.
Posted: Sat Apr 19, 2008 7:58 am
by BbB
Hi Enrico.
Love it as always. The first and last images are my favourites. There may be a bit too much noise-reduction going on, but I'm rendering interiors right now and, boy, I know the feeling...
Having said that, the last one could be a photo for all I know.
At which resolution to you render? And do you use aperture diffraction?
Posted: Sat Apr 19, 2008 8:20 am
by enricocerica
Thanks Guys,
@suvakas: Playing with the camera to find the best view, I always stop it on a tilted position. I like the idea of the kid with huge and very expensive digicam
@BbB: Yes, a bit too noise-reduction for some of them, it's the hell to wait so long, I should get some quad core boxes to set up a farm

. The resolution is 900x1200 for portrait format and 1024x1024 for square images. I didn't experiment aperture diffraction yet but I used a 18 lens for the last image.
Posted: Sat Apr 19, 2008 9:04 am
by Big Fan
I dont like to be picky about things I cant do myself but to me there is something wrong with the bath
to me it looks impossibly thin walled and seems to have no base part to keep it upright..
also there is something slightly off about the material - possibly the first image shows this most -perhaps it is just a little too white and needing more gloss.. I am not sure really
well done though

Posted: Sat Apr 19, 2008 9:26 am
by BbB
Big Fan wrote:to me it looks impossibly thin walled and seems to have no base part to keep it upright..
Not sure what you mean big F. Most modern buildings don't have supporting interior walls these days, only supporting steel beams in the ceilings or pillars.
Posted: Sat Apr 19, 2008 9:33 am
by PureSpider
he means the bath tub

Posted: Sat Apr 19, 2008 9:34 am
by Big Fan
Posted: Sat Apr 19, 2008 4:44 pm
by CoolColJ
first pic looks real

Posted: Sat Apr 19, 2008 5:04 pm
by BbB
Allright then, my bad Big F.
Posted: Sat Apr 19, 2008 7:28 pm
by Kosmokrator
the floor and the waqter is very cool man!!
generaly nice work!!
Posted: Mon Apr 21, 2008 1:33 am
by Pibuz
..oh yes....
...and what the hell are we supposed to be commenting on these?
They're just perfect (perhaps not for everyone, but for me they're enough)! I wish i could do a bathroom render like these ones!
Best compliments!
Posted: Mon Apr 21, 2008 6:17 am
by enricocerica
Hey thanks to all,
The bath is thin, right and at first it was thicker but I thought that something thiner (don't sure about the word) were needed imo to keep something light, so I should find a material strong enough to support these thin walls.
Posted: Mon Apr 21, 2008 9:24 am
by StompinTom
awesome texturing as usual! the floor material especially does it for me!
wicked shit