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Tame, Mostly; A competition peice.
Posted: Tue Apr 15, 2008 3:22 pm
by ryandaniels
I made this for a school competion that goes on to a state competion, and I got second place in my category, so this is going to the state competition!

By
ryandaniels at 2008-04-14
Yeah, I know about the poly issues, but I was a noob and pushed indigo to far.
Anyway, I rendered it to 13,000 samples, because it was at 1000, and because there was this cloud of particles in the corner, it was still pretty grainy, and I could, I let it continue rendering over last weekend with 10 slaves. Anyway, grain is down to acceptable levels, and you can barely notice the clouds.
Posted: Tue Apr 15, 2008 4:47 pm
by Neobloodline
Speakers look great

Posted: Wed Apr 16, 2008 3:26 am
by PureSpider
lol facepunch studios...
garrys mod rocks

nice render

Posted: Wed Apr 16, 2008 4:19 am
by dougal2
Smooth your normals! The chair back, monitor stand and your desk legs spoil the "realism" (I know some other elements are not "real" as such, but the non-smooth surfaces don't fit the scene feelas a whole).
Also, I would add a small skirting board too, as the differentiation between the floor and walls is not obvious.
Posted: Wed Apr 16, 2008 2:12 pm
by ryandaniels
dougal2 wrote:Smooth your normals! The chair back, monitor stand and your desk legs spoil the "realism" (I know some other elements are not "real" as such, but the non-smooth surfaces don't fit the scene feelas a whole).
Also, I would add a small skirting board too, as the differentiation between the floor and walls is not obvious.
Yeah, like I said, the polycount got to large, and indigo crashed from the file being to big.
About a baseboard, your right, I should have put a black baseboard, but I didn't think about it until it was too late.
Posted: Wed Apr 16, 2008 9:07 pm
by dougal2
Smoothing your normals doesn't increase the poly count - it simply smooths the edges that you have already.
Posted: Thu Apr 17, 2008 3:40 am
by ryandaniels
dougal2 wrote:Smoothing your normals doesn't increase the poly count - it simply smooths the edges that you have already.
Well, I guess I've never heard of that before; mind telling me how to smooth normals?
Posted: Thu Apr 17, 2008 10:30 am
by dougal2
Well, the way I would do it is select my object, go to the Normals menu and choose "Soften edges".... but then I use Maya
In blender? Hit "Set smooth" in "Link and materials" in the "Editing" (F9) panel.

Posted: Fri Apr 18, 2008 12:03 pm
by Wedge
Yeah it is easier to smooth normals than to make a massive sized mesh which only makes the faces look smaller. Unless you are going for that look it is best to meet somewhere in the middle.
You can't smooth something rough, I mean you still need some detail in your mesh but if your scene is crashing (your scene is a simple scene, I don't mean anything bad by this) then you have meshes that are far too detailed. Looking at the chair, I can see it is quite detailed.
Anyway, I like it. The baseboard was already mentioned and I would only want the LCD screen to be a bit brighter. I personally set mine up very dim [in real life] but it is still quite brighter than the one in your scene.

Posted: Fri Apr 18, 2008 7:48 pm
by Pibuz
Hi Ryan! Nice image
I don't think the glass chair must be smoothed if you don't want to: after all i've see chairs like this a lot of times! Instead, i would put some lightness on the pc screen: now it seems like being in standby mode
Good work!