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First steps in animation (update page 2 )
Posted: Tue Apr 01, 2008 12:19 pm
by kwistenbiebel
Hi all,
I wanted to share my first try on animation using Skindigo.
See here:
[EDIT]: I updated the movie:longer version + balanced brightness and saturation:
http://www.youtube.com/watch?v=U-hZON6peOE
It's noisy and not perfect but I have to say that
2 hours and 15 minutes of render time is not bad for 9 seconds of footage
Cheers,
Kwistenbiebel
Posted: Tue Apr 01, 2008 12:22 pm
by cpfresh
AWESOMENESS!

Posted: Tue Apr 01, 2008 12:24 pm
by kwistenbiebel
Thanks!
And by the way, Thank you Cpfresh for letting me in on the secret of the 'easter egg' in Whaats fantastic Skindigo exporter. (although I figured out parts of it myself

)
Posted: Tue Apr 01, 2008 6:35 pm
by suvakas
lol..looks like a pre-historical computer animation

Posted: Tue Apr 01, 2008 7:49 pm
by kwistenbiebel
suvakas wrote:lol..looks like a pre-historical computer animation

I updated the movie in the first post:
It's a longer version now and brightness/saturation corrected.
Hopefully you like it better now....

Posted: Tue Apr 01, 2008 8:29 pm
by suvakas
Yes, a bit better now.
The animation itself is cool, but the rendering quality and all that dancing noise makes it look like a very early amateur film camera shot.
Just let it cook longer.

Posted: Wed Apr 02, 2008 3:00 pm
by kwistenbiebel
I don't have a render farm unfortunately....
This animation was done using a laptop core2duo

For such a small render power, I was pretty pleased when considering this was done only in a few hours .....
2 MORE ANIMATIONS:
http://www.youtube.com/watch?v=pAxdSfJ8JHo
AND:
http://www.youtube.com/watch?v=Bs8Yvz90VKg
Posted: Wed Apr 02, 2008 4:04 pm
by OnoSendai
Wow.. the last two are pretty cool!
Would be great to see these rendered on a renderfarm

Posted: Wed Apr 02, 2008 7:41 pm
by Big Fan
hey ono go see Peter Jackson

and tell him about Indigo for rendering movie backgrounds

Posted: Wed Apr 02, 2008 8:15 pm
by Vanessa07
Big Fan

Great work
Very impressive, how did you make your trees, what is your 3D modeler?
Posted: Wed Apr 02, 2008 8:58 pm
by kwistenbiebel
Thanks Ono, Big fan and Vanessa
@Vanessa: I use sketchup as modeler and the trees are .3ds imports from various sources which I instanced and made into proxies by using the Skindigo plugin.
Posted: Wed Apr 02, 2008 9:21 pm
by Zom-B
very cool stuff, I'm still waiting for a Indigo Community Animation rendering Project

Just one hints for your next great animation:
EaseIn & EaseOut are your friends, Disney's rules of Animation are still counting, your flythrough are changing direction way to "hard".
Posted: Wed Apr 02, 2008 10:15 pm
by dougal2
The last one is your best IMO, the camera movement is smooth and you've got a nice model to show off. the other 2 are just a bit "random".
Posted: Wed Apr 02, 2008 10:29 pm
by Vanessa07
kwistenbiebel
How much polys count the tripod scene?
and
What about rendertime?

Posted: Thu Apr 03, 2008 4:27 am
by Kram1032
Nice stuff

Would be interesting to have a program, that removes noise, based on the last few frames and the next few frames of an animation and where the blur-effect, that usually happens with noise reduction, translates into a nice decent motion blur effect

That'd both fix the lack of motion blur and reduce the render time, until a frame looks good
