Page 1 of 2

Touchdown

Posted: Wed Mar 26, 2008 4:03 am
by BbB
Hi guys,
I know I shouldn't be posting, but I just found the time to finish something I'd started and interrupted a while ago. It follows on the "industry" piece in the sense of trying to create a broader vista with mood more than something photorealistic. I used Blender Internal to render masks that helped me create the final composite. The sky is from CGTextures. I initially intended to render the foreground and the city at the back separately, but I found that Indigo 1.0.7 (64 bits) and the new Blendigo could handle the polycount of the entire scene (actually not that high) and the big render size (3000x1800) in one go.
Hope you like it. Let me know...
(Credits to Rudolf Herczog and Chris Stoski for inspiration)

Posted: Wed Mar 26, 2008 4:25 am
by The Fox...
Fantastic!
Just awesome: no more comments... :shock:

Posted: Wed Mar 26, 2008 4:47 am
by kwez
niiice.
I like the Blade Runner / new Star Wars styles/looks mix.

Posted: Wed Mar 26, 2008 5:08 am
by SmartDen
are you kidding?! I love it!
and i'm glad to hear that my blendigo helps you by your work :)

Posted: Wed Mar 26, 2008 5:12 am
by Kram1032
great compo :D
One of the seldom cases, where Part II is better than Part I :D

I guess, you meant Indigo 1.0.7? Not Blender?
(And why aren't you using 1.0.8? ^^)

Posted: Wed Mar 26, 2008 5:26 am
by BbB
Yep Kram, I meant Indigo 1.0.7. Just being confused (will edit).
I needed a 64 bit version to render this because of the large size (108 crashed when trying to render it at 3000x1800).

Posted: Wed Mar 26, 2008 5:37 am
by enricocerica
As said on Blenderartist forum, wonderful image, and so, you modelled the background city too ! Great work. Congrats.

Posted: Wed Mar 26, 2008 5:37 am
by Kram1032
ah, I see :)
Well, AFAIK, that's comming soon, as 1.0.8 is very close to the stable :D

Posted: Wed Mar 26, 2008 6:20 am
by Zom-B
The lack of SF content rendered in Indigo was again reduced by your great work!
Where can we see the full resolution?!

You always should also provide a mesh (overlay) version, so we can see better where texture work was supported by modeling work, and where you only archived detail with textures (in original resolution pls :) )
This request is for educative purposes...

Posted: Wed Mar 26, 2008 8:56 am
by BbB
Hey Zomb. Cheers. The full-res render would take too much space here. But here's a crop. I'll post a viewport version of the scene and I'm cooking a clay render which'll show you exactly what's modelled and what isn't.

Posted: Wed Mar 26, 2008 11:02 am
by fused
o_O stunning work!

Posted: Wed Mar 26, 2008 11:56 am
by doublez
Cool, can't wait for the clay render

Posted: Wed Mar 26, 2008 12:03 pm
by zsouthboy
amazing! :shock:

Posted: Wed Mar 26, 2008 10:22 pm
by beta
:shock: :shock: :shock: Fucking awsome mate :shock: :shock: :shock:

Posted: Wed Mar 26, 2008 11:16 pm
by Phr0stByte
FAAUBbB!!! = Freaking awesome as usual, BbB.
(had to make some time of netspeak to save me time whenever you post something).