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Bits and bobs

Posted: Mon Mar 03, 2008 2:00 am
by BbB
Hi Guys,
I've been producing a lot of crap and dodgy experiments lately, which is why I haven't posted for a while. Here's a selection of a few images which turned out to be good enough to show. No particular order or theme, just a random string of stuff. Let me know what you think...

Posted: Mon Mar 03, 2008 2:12 am
by OnoSendai
Pretty cool stuff. My favourite is the lamp with glass and statuette.
Which version of indigo are you using for these?

Posted: Mon Mar 03, 2008 2:17 am
by BbB
Thanks Ono. They're all 1.0.4 except the lamp image, which is 1.0.6, using Blendigo 1.0.5b

Posted: Mon Mar 03, 2008 2:21 am
by suvakas
That lamp image is 100% photo real. Just stunning!
Any post work or straight from Indigo?

Posted: Mon Mar 03, 2008 2:23 am
by OnoSendai
Ok. I'm looking forward to seeing what you can do with 1.0.7 :)

Using post-process diffraction should speed up render times a little, and using Mitchell-Netravali filtering for both splatting and downsizing should reduce aliasing.

Posted: Mon Mar 03, 2008 2:27 am
by BbB
suvakas
Thanks mate. The lamp image had the glare effect done in Violet. A little contrast correction and downsampling in Pshop but no major post work.

OnoSendai
Also very much looking forward to 1.0.7. Got to wait for updated Blendigo exporter though.

Posted: Mon Mar 03, 2008 2:35 am
by Camox
Absolutely great stuff ! :D
Do you have a renderfarm at home ?

greetz :wink:

Posted: Mon Mar 03, 2008 5:24 am
by JaMon_3D
From my point of view, definitely you are in another galaxy texturing and composing scenes...
Agree with Ono; table2.jpg is absolute amazing!
The lamp texture is incredible realistic!

Cheers,
JaMon.

Posted: Mon Mar 03, 2008 5:29 am
by Kram1032
Those are very nice images :D great!

Posted: Mon Mar 03, 2008 5:38 am
by doublez
These are all great BbB!

Quick question - In villa1.jpg the rock wall on top, how is that done. Is that a bumpmap or modeled? If it's modeled, how did you do it?

Posted: Mon Mar 03, 2008 5:57 am
by enricocerica
All greats !!
The one with the lamp is just wonderfull.

Posted: Mon Mar 03, 2008 6:20 am
by BbB
Thanks a lot guys. Glad you like them.

doublez
The rocks are just a map (from Arroway.de), with a bump map. The trick is to make sure the shadows on the diffuse map match the scene's illumination (and of course, this being bump, you couldn't do it if the camera wasn't facing straight to the wall).

Camox
Hey Camox. No render farm. Just haven't posted for a while ;-)

Posted: Mon Mar 03, 2008 7:01 am
by SimonLarsen
HOLY MOSES!!!

The lamp-image is just amazing!!! XD

Posted: Mon Mar 03, 2008 8:32 am
by SmartDen
BbB wrote: OnoSendai
Also very much looking forward to 1.0.7. Got to wait for updated Blendigo exporter though.
you can use 1.0.5 for export for 1.0.7. only alpha is not implemented there

Posted: Mon Mar 03, 2008 8:53 am
by BbB
Good to know. Thanks SmartD. Will try asap.