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Street and subway station
Posted: Wed Feb 06, 2008 6:47 am
by Vanessa07
Hi all, here is my last work, a subway station. I just finished one render, a next one is in progress (inside subway station)
The anti reflect glass was for this work, will test later

Posted: Wed Feb 06, 2008 7:58 am
by BbB
Grand! Glad someone else has got addicted to extruding facades.
You got to dirty up this road surface and perhaps tone down the reflectivity. But it's looking good.
Posted: Wed Feb 06, 2008 8:26 am
by Vanessa07
BbB
Thx for the tut

, I will see what I can do for the road and glass, maybe post prod in photoshop

Posted: Wed Feb 06, 2008 8:46 am
by Kram1032
It's really good

two points to add to what BbB said:
The street texture has quite visible tiling. Any chance that you find a better map? I know, it's hard to find good textures, aimed for big areas... if you don't find any, it's ok.
the tree leaves look a bit strange. something is wrong with them, don't ask me. But when you're on it: It's very unlikely that the leaves are scattered around the trees in this small radius. You can use them for dirtying up the street

Posted: Wed Feb 06, 2008 8:47 am
by BbB
Yep. Roads are tough.
Posted: Wed Feb 06, 2008 10:01 am
by Stur
Wouaw great Vanessa !

Posted: Wed Feb 06, 2008 7:43 pm
by Vanessa07
Thx for advices

Posted: Wed Feb 06, 2008 8:00 pm
by BbB
Much better road! Let the station render longer
Posted: Wed Feb 06, 2008 8:19 pm
by Vanessa07
BbB
Incorrect but better
it's only 1300 spp, waiting for 3000

Posted: Thu Feb 07, 2008 3:34 am
by Kram1032
great

can't wait to see the 3000spp

Much better!
On the underground: just as the street, it needs some dirt

else, it already is fine

Posted: Thu Feb 07, 2008 5:21 am
by Vanessa07
Last version
Posted: Thu Feb 07, 2008 8:00 am
by BbB
Cool. Nice and dirty. I like it. Feels a bit bare, still. But maybe that's a good thing. It focuses the eye on the essential.
Posted: Thu Feb 07, 2008 12:10 pm
by Wedge
Looks good Vanessa!

The only thing I have to mention is the sky appears burnt out (burnt to white) in some renders. This is caused by too much tonemapping. I see it often in renders and it makes me sad because Indigo can display a nice realistic sky.
Posted: Thu Feb 07, 2008 7:04 pm
by Vanessa07
I know what you meann and your are right, here I used an HDR map but I'll correct it.

Posted: Sat Feb 09, 2008 7:22 am
by Vanessa07
Here my last renders, the end for this job, I've spend enough time on it
(:oops: Last one is a bit "vaginal", no?

)