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Worm
Posted: Fri Jan 25, 2008 4:21 am
by adrian2608
Hello my first finished project :
Blender+Indigo 1.04.
Posted: Fri Jan 25, 2008 4:23 am
by dougal2
haha! that looks great!

Posted: Fri Jan 25, 2008 4:26 am
by OnoSendai
Nice

try turning down post-scale if you are using Reinhard tone mapping - the image is a bit washed out.
Posted: Fri Jan 25, 2008 4:56 am
by Zom-B
lol...very lovely idea
if you got some CPU power left and time, try to use some transparent SSS water and also some sss material for the worm...
Maybe the Focus should also stay at the worm, so the shark gets the dof blur!?
Posted: Fri Jan 25, 2008 5:06 am
by Kram1032
The shark is a bit pale

(Or is it a white shark?)
Posted: Fri Jan 25, 2008 5:24 am
by adrian2608
heh this is a white shark

Posted: Fri Jan 25, 2008 11:59 am
by Wedge
Very funny. Made me laugh. Awesome details on everything. Good work!
Line Ono mentioned, I also would adjust the colors, it looks a little bright.
What type of tonemapping did you use?
Posted: Fri Jan 25, 2008 12:39 pm
by adrian2608
I use reinhard ,thanks all for replys and sorry for my english

Posted: Fri Jan 25, 2008 1:06 pm
by ViennaLinux
i would set the camera focos to the foreground and let the boot become a little bit blurry.
all in all very nice with a lot of objects and nice idea.
I think 90 percent of us understand you english.
Posted: Sat Jan 26, 2008 2:09 am
by mzungu
A few thots: the hook needs a barb. The worm should have a snorkel in his mouth instead of a suitcase (and no arms). Put radial waves eminating from around the shark (and lose its nostrils).