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Rings (re-rendered with ver. 1.0.4)
Posted: Sat Dec 01, 2007 3:44 am
by Tato
Simple re-rendering of an older scene

Posted: Sat Dec 01, 2007 3:53 am
by SmartDen
very nice render! the wood texture is amazing!
Posted: Sat Dec 01, 2007 3:56 am
by Tato
wood is made from photo made in local pub + crazy bump

If anyone intersted i can share

Posted: Sat Dec 01, 2007 4:14 am
by metapixel
Hi, very nice and I like your dof! Render time and Cpu?
Posted: Sat Dec 01, 2007 5:12 am
by Tato
so. it takes 21 hour to get his. Its interesting that no glare occurs, anyway i got AMD 3800+ X2.
Posted: Sat Dec 01, 2007 5:14 am
by SimonLarsen
Very cool rendering. Looks pretty sweeth with the dof.
Tato wrote:wood is made from photo made in local pub + crazy bump

If anyone intersted i can share

I'm definately interested.

Posted: Sat Dec 01, 2007 5:58 am
by Tato
here is the texture and bump map. happy using
Textures.rar
Posted: Sat Dec 01, 2007 6:05 am
by SmartDen
Thanks!
Posted: Sat Dec 01, 2007 10:33 am
by SimonLarsen
Great. Thanks dude.

Posted: Sat Dec 01, 2007 11:47 am
by Kram1032
Very nice!
Would be cool, if you'd add a link to the first version of it to get a side by side compare

(maybe with CPU and time of the old one, too

)
the wood is very nice, indeed

Posted: Sun Dec 02, 2007 10:05 pm
by Tato
download the latest BlenderArt magazine. Its 13. issue

In gallery there is the older version of the rings.
Posted: Sun Dec 02, 2007 11:52 pm
by OnoSendai
Nice image.
About the lack of glare,
a smaller aperture will mean more glare, so as you have a large DOF-blur in this image, which means the aperture is quite large, the glare will be rather small.
Posted: Mon Dec 03, 2007 4:53 am
by Kram1032
ah, so, you never rendered it in Indigo, before

survakas tested a bit with glare. You can find his results in the Maxigo thread
