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Parisian Interior 2

Posted: Mon Nov 05, 2007 3:21 am
by BbB
Hi Guys.
The weekend tends to be a bit more productive :wink:
I was browsing through the Frity Hansen catalogue and ran into this really elegant, but simple, wood-panelled interior that I thought I could use for an extension of my Parisian apartment scene.
Here is the result. All modelled in Blender apart from the Panton chair, which is from www.modelup.com (It was a bit rough so I turned the mesh into quads and subdivided it once). The floor texture comes from the Maxwell depository. Despite the glass chandelier, this was a very fast-rendering scene, lit by just one meshlight on the right.
Hope you like it.

Posted: Mon Nov 05, 2007 3:29 am
by OnoSendai
Great!
The whole scene has a strange luminous glow to it...

Posted: Mon Nov 05, 2007 3:30 am
by DaveC
Your eye for composition and your skill at texturing make even the most mundane objects come to life. I (and probably lots of others) am jealous of you! lol :shock:

Posted: Mon Nov 05, 2007 3:38 am
by BbB
Thanks guys. This is a very simple scene. Even the chandelier appears a lot more complicated than it really is. As for the luminous glow, I don't know. I sometimes do a little bit of postprod in PS, but not in this case (actually, I did pump up the contrast a notch but that was it.).
So I don't know, Ono, perhaps it's just that your engine is so GODDAM GOOD!!!! :D
(sorry for the swearing but it is very good indeed)

Posted: Mon Nov 05, 2007 3:39 am
by CTZn
If you can make ceiling casting (? moulages) in the final scene, I'll be a definite fan of your flat !

If I where you (but I'm somehow repeating myself) I'll lower a tad the level of parallelism between the lines though, too clean too cold. A *subtle*, very low frequency fractal bump would represent the hand finition better IMHO.

Posted: Mon Nov 05, 2007 3:46 am
by BbB
CTZn
Hi there. The idea was to have an almost abstract scene, with square angles and parrallels. I might use the model for a more naturalistic scene, though, with more furniture and different POV. In that case, I'd definitely model stucco on the ceiling. Also, the bump on the wood panels is something I've been mulling over. I would like to try it but it would have to be very, very subtle. I must try and find out how it would look in real life (my ref photo is too lo-res).

Posted: Mon Nov 05, 2007 9:05 am
by Marcofly
very nice!! i would have put the chair somewhere else, to achieve more depth, but it's just personal taste..
Keep on with your beautiful images!!

ciao!

Marco

Posted: Mon Nov 05, 2007 12:37 pm
by joegiampaoli
Only the reflection on the mirror is kinda strange. Not talking about the chipped mercury, but the image on it. Maybe that reflection should be a bit more "opaque" to give that mirror a more true antique look?

But the rest I can't say more, it's a great image and I like the compo.

Posted: Mon Nov 05, 2007 1:02 pm
by StompinTom
nice!
the mirror is all banged up and dirty, but the rest of the room is literally spotless! texture on the walls (maybe subtle wallpaper? peeling paint? some smudges/scrapes from people touching the walls?) would help alot IMO. right now the walls look very plastic and perfect and CG.
the vertical doorframe going through the chair doesnt do it for me also... what if you took out the mirror and put the chair under where it used to be? i think that could make for a very nice monochromatic form/composition study. the gold looks very out of place and the frame is too simple for the victorian walls.
the floor texture looks painted right where it meets the wall. stronger bump, maybe? better edge definition where wall meets floor?

keep it up dude!

Posted: Mon Nov 05, 2007 1:07 pm
by joegiampaoli
I also noticed two minor things, the chair I think is a little to big? Compared to the doorway.....

And the lamp is too low?

Posted: Mon Nov 05, 2007 10:02 pm
by BbB
Thanks a lot guys for the constructive comments:

Marcofly
Well spotted! I'm using quite a long lens here, so I had to stick the chair almost against the wall for it to be in the frame.

joegiampaoli
Hey Joe. Yes, I agree on a lot your comments. The reflection should indeed be darker. Maybe a lower IOR would do it. The chair is definitely way too big. I hadn't noticed at first, but it's obvious now, especially in such a flat, where the ceilings would be at least 4m high! I'll have to scale it down and maybe narrow the frame a little. The lamp is probably too low too, but in that case, you really want it in the frame so there's no other option - call it poetic licence

:lol:

StompinTom
Yes, I'm not too happy about the feel of the wall. It does look too clean. I probably need to paint a custom weight map here, perhaps with a little bump. I'd like to keep the colour uniform, but it does need more variation to give it depth.
The mirror and the room are actually correct style-wise. Both French late 19th century. What doesn't really fit is the chandelier. In fact, if I had to remove something I'd probably keep the mirror as the different colour focuses the eye and get rid of the lamp. But that's very much a taste thing. And of course you're right about the parquet. The bump should be stronger.

Here's a little one I let cook over the weekend. Not really worth a special thread. It was just to test some of the objects for my Scandinavian interior.

Posted: Mon Nov 05, 2007 10:16 pm
by alex
Great render ! :) I love the "la chaise" by eames miniature model :D
There are a few things I don't like though....
- the junction between the wall and floor is too clean (maybe a dirt / scrach map on lower part of the wall would be great)
- The chair looks too clean, even if it's still grainy
- the box on the lower part of the shelf is......what is it ?
- the "la chaise" model doesn't seems to very perfectly accurate (yet very good)
-image needs more cooking
-the upper part of the shelf seems a bit empty
- the wall edges could use some bevel (look at the lower right part of the shelf)
-the book on the floor lacks texturing
-maybe you should lower the yellow emmitter intensity
-for having one next to me, I can tell you that your tolomeo model is perfect :D

I know there are a lot of critics, but this is an impressive image anyway :)


Alex

Posted: Mon Nov 05, 2007 10:22 pm
by Stur
DaveC wrote:Your eye for composition and your skill at texturing make even the most mundane objects come to life. I (and probably lots of others) am jealous of you! lol :shock:
I'm more than jealous, I hate him !! :lol:

Really good work BbB, as usual.
(I should write a macro to write this words automatically on BbB's threads)

Posted: Mon Nov 05, 2007 11:27 pm
by WytRaven
Flabbergasted as always :shock:

In the second image there is only one thing that bothers me and that is actually the construction of wall and floor. The wall looks like roughed up raw concrete and the floor looks like wood (duh! way to state the obvious Wyt :wink:) but the way it's modeled the wall is sitting *on* the floor whereas I would expect it to be the other way around, the floor wrapping around the wall. If you pushed the wall through the floor and then beveled the floor's edges I think it would look far more natural.

The problem with being so good BbB is that the closer one gets to reality the closer one needs to get to reality to avoid bucket loads of nit-picking :P

I am really starting to want a toledo lamp by the way and that is entirely your fault :lol:

Posted: Mon Nov 05, 2007 11:43 pm
by BbB
Thanks Wyt, Stur, Alex,
There's a lot that's wrong with the second scene (and with the first for that matter :wink:
The second one is not really a scene proper, which is why I just uploaded it in this thread. It was more a way to test some of the objects I used to populate the Scandinavian interior (see separate thread). I needed a lot of nonsensical little things, like the sphere, to fill up this relatively empty space. The box, to take another example, was an attempt at blending a diffuse and a phong mat using a tiled weight map. For the books, I just mapped the covers with random pics to see whether my UVs worked.
I could nit-pick myself forever. The bump on the wall, for instance, is waaaaay too strong. And all the points you guys are making are valid. That includes the wood going under the concrete wall (no way that'd happen in reality) and the fact that nothing's bevelled apart from the outer rim of the shelf.
I'm quite proud of the Tolomeo lamp, though it's a MoI model, which means it did not require any special skill to make, just a bit of patience. The "la chaise" model, though, comes from www.modelup.com. So I can't take any credit for that.