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Exterior with pool
Posted: Fri Nov 02, 2007 1:35 am
by slamdog
Hi all,
the final version (for now, maybe

) of my last work.
Hope you like it.
Bye bye
Posted: Fri Nov 02, 2007 2:43 am
by drBouvierLeduc
That is really good !
Everything's top notch, except maybe the wood floor wich looks a little flat.
I'd really like to know how you did get that camera angle ? I mean, there should be some distortion because of the perspective.
Posted: Fri Nov 02, 2007 2:48 am
by slamdog
it's simply the blender camera pointing at y direction with 16mm lenses.
bye bye

Posted: Fri Nov 02, 2007 3:59 am
by Kram1032
never experimented with cam angles? O.o
Posted: Fri Nov 02, 2007 5:34 am
by drBouvierLeduc
@kram -> I thought you had to use some shift function, or something. 16mm, pointing at y direction ? good to know, will try that
Posted: Fri Nov 02, 2007 5:39 am
by dougal2
ok, don't tell lies - this is a photo, right?
top notch.

Posted: Fri Nov 02, 2007 6:15 am
by slamdog
Thanks all
A little question for technicians: why there's a vignetting effect in the rendering (it's not a postpro effect)...maybe it's the camera tonemapping...maybe not, because the untonemapped exr has this effect too... don't understand...
bye bye

Posted: Fri Nov 02, 2007 6:39 am
by manitwo
g-r-e-a-t

Posted: Fri Nov 02, 2007 6:41 am
by Kram1032
'cause it's realistic and Indigo is there, for realism
It's a physically correct simulation of a camera with the settings, you used

(16mm)
Posted: Fri Nov 02, 2007 6:50 am
by slamdog
Thanks Illustrious professor Kram1032

Posted: Fri Nov 02, 2007 8:57 am
by Kosmokrator
nice!!!!
some bloom may help the overall quality....play with violet a little.....
wait for further updates in future
Posted: Fri Nov 02, 2007 9:49 am
by Kram1032
then, the external tone mapping falls aside, though...
you should try bloom'n'glare and then, either see, which one looks better, or maybe, you're able to add the effect in the other pic, too, by making a difference map and filter it... dunno, if that works in any way

Posted: Fri Nov 02, 2007 9:57 am
by CoolColJ
needs to be rendered for far longer IMO, the sky isn't fully smooth yet
2000 samples minimum!
Posted: Thu Dec 27, 2007 11:57 pm
by Harry Beaver
great render !
how did you texture the concrete ?? i want to make s'thing similar but texturing is a pain in the ...
did you make the texture yourself ? all tips would com in handy
cheers
Posted: Fri Dec 28, 2007 4:57 am
by BbB
Very nice work. Impressive in all respects.
Adding to Kram's post, I also think the vignetting is a function of using such a wide angle. That would produce strong vignetting in real life.
I wouldn't bother about rendering it longer. It can't really get any cleaner than that.