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Simple interior

Posted: Thu Oct 18, 2007 5:25 am
by BbB
Playing with an old scene (the room), an old model (the armchair) and stealing an idea from the great Victor Loba. This one uses exit portals but was still painfully slow to render. After 20 hours on my quad core, the full-res image (2400x1800) still looks pretty grainy. I've had better results with portals before so I don't know why. Perhaps too much bump and glossiness around. Of course, this lo-res version looks better with downsampling.

Posted: Thu Oct 18, 2007 6:08 am
by jurasek
Great image BbB, love that floor:) wire through the wall? ;)

greetz,
jur

Posted: Thu Oct 18, 2007 6:44 am
by manitwo
topnotch!

Posted: Thu Oct 18, 2007 6:46 am
by Macrob
Really cool windows :D


... and yes, freeeee the power sockets :lol:

Posted: Thu Oct 18, 2007 6:46 am
by Kram1032
great! :D

Posted: Thu Oct 18, 2007 7:08 am
by zsouthboy
That's one of the most beautiful and simple renders I've ever seen, BbB.

To the gallery, post haste!

Posted: Thu Oct 18, 2007 7:12 am
by BbB
Cheers guys.
Yes, you've got eagle eyes. I couldn't be bothered to model the power socket and (above all) to redirect that cable. Shame on me lazy bum :oops:

Posted: Thu Oct 18, 2007 8:29 am
by CTZn
One crit: burn setting. It's too harsh on the white wall. Apart that, everything like the others have told.

Posted: Thu Oct 18, 2007 8:49 am
by BbB
CTZn, maybe you can help me there. I never quite figured it out. What value would you set? (I've got the default 6 here and it does bother me...)

Posted: Thu Oct 18, 2007 9:12 am
by Kram1032
In that case, increase the value, that once was redefined by Ono to 10 as default, but no script-coder really cared ;) (as far as I know, at least)
10 sometimes lead to grey pics, so, simply slowly increase the value.
Maybe, iterative:
6 is too low
10 is the maximum in the newest version of Violet - might be too hight.
In that case, use 8 as the medium value.
If your pic still looks to grey, try 7, if it's too burned out, try 9
Then, you go on in the decimals, 'till you're satisfied.
;)
Btw, I think, the effect isn't too strongly too strong, so, I guess, 8 should be fine...

Oh, and when you're into it, also try glare and diffraction limited bloom :) (ok, maybe the glare doesn't make so much difference, in this image...)

Posted: Thu Oct 18, 2007 9:26 am
by zsouthboy
I disagree with the assessment about the tonemapping of this image.

It appears almost exactly as it would look, if photographed.

I say leave it with the burned out highlights.

Posted: Thu Oct 18, 2007 9:39 am
by BbB
Cheers guys. I'm making a note of this. Too late for this particular pic as I didn't save an igi (I know I should but rendering at this resolution makes the process very heavy). But I might render the image again since I also wanted to try out CoolColJ's MLT settings.

ZS: thanks for that. But it is a bit too burnt-out, no question. If I were photographing a scene like that, I would try to go around it by using dynamic range correction while shooting or by flattening the range in post.

Posted: Thu Oct 18, 2007 9:49 am
by Pinko5
Great BbB very good work as usual!!!
Pinko. ;)

Posted: Thu Oct 18, 2007 9:52 am
by BbB
Here's a meshlight version. Much faster, and not just because of the smaller resolution :wink:

Posted: Thu Oct 18, 2007 10:08 am
by CTZn
Reminds me about mental ray (area lights) :roll: don't get me wrong, this image is more readable but too cold, now :P kidding, all that is about postprod ;)