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Two interiors (update Oct. 10)
Posted: Tue Oct 09, 2007 6:25 pm
by BbB
Two little thingies I've been rendering overnight. The kitchen is an attempt to reproduce a Bulthaup advert, with some liberties taken as to the accessories. The second is a very simple set-up. I originally had a scene with the same furniture that was so crowded and complex it just wouldn't clear even after two nights. I got frustrated, slammed this old photo of mine as a background and re-rendered it as a studio image. The kitchen was calculated overnight at 2400x1800 pixels on a quad core (I9t8 64 bits). The chair-and-table one took the same amount of time on a core duo (32bits) and is therefore a lot grainier still. It was also outputed at 2400x1800 and downsampled. I'll be having another go at the more complex version after some serious optimization work.
Posted: Tue Oct 09, 2007 6:37 pm
by OnoSendai
Top work as-per-usual BbB.
Please upload to gallery!
Posted: Tue Oct 09, 2007 6:41 pm
by BbB
Thanks Ono. Much appreciated. Kitchen-computer now shut down, but I'll upload the cloudy one for now and do the kitchen tonight.
Posted: Tue Oct 09, 2007 6:46 pm
by CoolColJ
2nd one looks very realistic!
how did you get these 2 render with the phong bug?

Posted: Tue Oct 09, 2007 6:49 pm
by BbB
Oops. Good point. I just realised I'm still working with my old indigowrapper. So this is t7 and I thought I was using t8. Damn me!
Posted: Tue Oct 09, 2007 6:53 pm
by gradozero
The kitchen render is fantastic,
can you share the top material and the white plastic?
What about the light in the scene
Do you use exit portal tecnique?
Very good work.
Posted: Tue Oct 09, 2007 8:14 pm
by BbB
Hi Gradozero. As I said, I don't have access to that scene right now, but I'll definitely upload those settings tonight. Both are really simple phongs. The worktop is black with a relatively high IOR (something like 2 or 3 if memory serves well), and a low exponent (between 30 and 50 I think), it's basically dull metal. The white mat is even simpler. Just a white phong with a high exponent (50,000 I think) and a lowish IOR (1.2 or so, perhaps even lower).
As for the light, I started with indirect sunlight (this is a detail of a much bigger scene) but it just took forever to render. So I swithched off the sun and placed a large bluish emitter in front of the window, another behind the camera, and to my surprise it achieved exactly the same result but with faster render time (the speed was no surprise, just the fact that it looked so much like the indirect daylight I was trying to achieve earlier).
Now I'm sitting on it and waiting for MPD in order to render this tricky drystone wall, a small bit of which you can see on the left.
Posted: Tue Oct 09, 2007 8:18 pm
by Stur
Really beautifull BbB. "As usual" as said by Ono

Posted: Tue Oct 09, 2007 8:23 pm
by BbB
Merci Stur.
Apropos MPD. I've got a whole bunch of MPD-friendly textures waiting to be uploaded once we make the big break! Ok, I'll quit dropping hints for now...
Posted: Tue Oct 09, 2007 8:51 pm
by Marcofly
very nice pics, BbB! the kitchen lighting is really very realistic and very well balanced.
the metal on the two pics is a bit strange (but nice): it looks like silver, instead of aluminium or brushed inox.. did you use a .nk for that?
Top work!!
Posted: Tue Oct 09, 2007 8:59 pm
by BbB
Hi Marcofly. I agree. I didn't use an nk for that and it's true that my metals are not very realistic. How they come out seems to depend a lot on the lighting, though. I struggled with the metal in the kitchen, in particular, as it was supposed to be very clear, almost milky.
Posted: Tue Oct 09, 2007 9:00 pm
by OnoSendai
What did u use for the metal materials then BbB?
Posted: Tue Oct 09, 2007 9:10 pm
by Pinko5
Very nice works BbB!!!
Pinko.

Posted: Tue Oct 09, 2007 9:13 pm
by BbB
Ono: Just a phong with a high IOR... Not high enough, obviously

Posted: Tue Oct 09, 2007 9:51 pm
by mrmoose
WOW!!! KitchenS picture seems a photo!!!
Well done BbB
