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Bottled Water
Posted: Wed Sep 13, 2006 7:21 am
by DaveC
I wanted to let this render for as long as my patience would hold out, but my electric went after less than a day and cut the render short. I really wanted to see the caustic develop. Anyway, it's just a crudely modelled bottle filling up with water with a small torch shining through it.
Hope ya like it

Posted: Wed Sep 13, 2006 7:35 am
by manitwo
very cool

and welcome to the forum
Posted: Wed Sep 13, 2006 8:49 am
by mzungu
Is the meshlight source a filament-within-a-bulb-within-a-reflector cone or is the lense itself emitting light for this scene? (iow: is it designed to be simulating a real flashlight as accurately as possible or just quick-n-dirty?) No particular reason for asking - just wondering, really...
Posted: Wed Sep 13, 2006 9:25 am
by DaveC
@mzungu:
It's quick and dirty. The lens is the emitter. Although, I did try the bulb reflecting off of a mirror through the lens route, but I can't get the mirror material right to reflect the light. I will definitely keep trying though.
Thanks for the question.
Posted: Wed Sep 13, 2006 9:56 am
by mzungu
DaveC wrote: ...but I can't get the mirror material right to reflect the light.
Suggest using an nk material (like silver or aluminum) with the <exponent> cranked up to 100000.