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Sculptures and weird materials.

Posted: Tue Jun 12, 2007 11:58 pm
by SimonLarsen
Just playing around with different sss-settings and the Sculpture Generator.
Nothing special. (:

Image
(Yes, i know it could use some subsurf. :P)

Posted: Wed Jun 13, 2007 1:58 am
by Kram1032
those are just GREAT :D
may you post the materials?

Posted: Wed Jun 13, 2007 2:21 am
by SimonLarsen
Sure.

First sculpture:

Code: Select all

	<medium>
		<name>SSS_sculpture</name>
		<precedence>10</precedence>
		<basic>
			<ior>1.5</ior>
			<cauchy_b_coeff>0</cauchy_b_coeff>
			<absorption_coefficient_spectrum>
				<rgb>
					<rgb>20 20 0</rgb>
				</rgb>
			</absorption_coefficient_spectrum>
			<subsurface_scattering>
				<scattering_coefficient_spectrum>
					<rgb>
						<rgb>130 0 0</rgb>
					</rgb>
				</scattering_coefficient_spectrum>
				<phase_function>
					<henyey_greenstein>
						<g_spectrum>
							<uniform>
								<value>0.05</value>
							</uniform>
						</g_spectrum>
					</henyey_greenstein>
				</phase_function>
			</subsurface_scattering>
		</basic>
	</medium>
	<material>
		<name>SSS_sculpture</name>
		<specular>
			<transparent>true</transparent>
			<internal_medium_name>SSS_sculpture</internal_medium_name>
		</specular>
	</material>
Second sculpture:

Code: Select all

	<medium>
		<name>SSS_sculpture</name>
		<precedence>10</precedence>
		<basic>
			<ior>3</ior>
			<cauchy_b_coeff>0</cauchy_b_coeff>
			<absorption_coefficient_spectrum>
				<rgb>
					<rgb>0 50 50</rgb>
				</rgb>
			</absorption_coefficient_spectrum>
			<subsurface_scattering>
				<scattering_coefficient_spectrum>
					<rgb>
						<rgb>0 0 300</rgb>
					</rgb>
				</scattering_coefficient_spectrum>
				<phase_function>
					<uniform/>
				</phase_function>
			</subsurface_scattering>
		</basic>
	</medium>
	<material>
		<name>SSS_sculpture</name>
		<specular>
			<transparent>true</transparent>
			<internal_medium_name>SSS_sculpture</internal_medium_name>
		</specular>
	</material>

Posted: Wed Jun 13, 2007 2:23 am
by Kram1032
first mat:
"baby"
second mat:
"red syrup"
What do you think?

Posted: Wed Jun 13, 2007 2:25 am
by SimonLarsen
Kram1032 wrote:first mat:
"baby"
second mat:
"red syrup"
What do you think?
I dont get the baby part? :D

But the second one was in the beginning something like "mix of jam, quicksilver and... something blue" :D

Posted: Wed Jun 13, 2007 5:04 am
by daniel_nieto
baby might be like the colors fabricants use to make its toys, for babies, i think.... looks very niiiiiiiice btw! :D

Posted: Wed Jun 13, 2007 5:07 am
by Kram1032
light blue
light(ish) pink....

male baby
female baby ;)

ok.... the pink is sort of a hot pink...
It was a quick association.

Posted: Wed Jun 13, 2007 5:09 am
by SimonLarsen
Oh, now i get it. :P

Btw, thanks daniel_nieto. :)

Posted: Sat Jun 16, 2007 5:15 am
by jotero
WOW :shock: very nice work Simon 8)
Send your pictures at Carlo is pleased nevertheless. Email: sequin@cs.berkeley.edu
PS:
If you create something beautiful and decide to show/publish/sell your results,
you should provide a reference to the program:
"Generated by 'Sculpture Generator 1' by Carlo H. Séquin, UC Berkeley"

Carlo Séquin
ciao
torolf

Posted: Sat Jun 16, 2007 6:54 am
by dougal2
fantastic materials... just one question though - how tall/thick are your sculptures ?

Posted: Sat Jun 16, 2007 9:33 am
by Marcofly
mmmmh!!!! lovely baby material!! :wink:

Posted: Tue Jun 19, 2007 1:57 am
by rluiten
Lovely materials.
Just curious what size is the main object is it around 6 units high [meters in indigo anyway] ?

I was tinkering with http://www2.indigorenderer.com/joomla/f ... =8824#8824 the scene from this. No matter what I did I could not get the scene as dark as the shown image. Yes i realise it is with older version of exporter and Indigo.
If you happen to be using the same scene which looks like it did you try with getting a darker picture ?


Rob

Posted: Tue Jun 19, 2007 2:17 am
by SimonLarsen
dougal2 wrote:fantastic materials... just one question though - how tall/thick are your sculptures ?
About 95 cm high and 30 cm thick.

@rluiten

I haven't really studied his scene but it looks pretty much the same, yes.

It just gray diffuse walls, the "box" the sculpture is standing on is a gray phong and there's white emitter plane above the sculpture.

I might do a rerender to see if i can get a darker background.

Posted: Tue Jun 19, 2007 3:26 am
by CTZn
I don't get where the granular aspect of the second one comes from, is that a bump or something ? Blooming maybe, and the threshold catches some rays through the material... Interesting.

Posted: Tue Jun 19, 2007 3:52 am
by SimonLarsen
CTZn wrote:I don't get where the granular aspect of the second one comes from, is that a bump or something ? Blooming maybe, and the threshold catches some rays through the material... Interesting.
There's no bump and no bloom, but the high IOR is making it look strange.
And the odd blue sss that you cant see but still affects it a lot.

Very, very strange material. :P