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dusty Sponza participating media test final
Posted: Tue Apr 10, 2007 6:03 pm
by OnoSendai
Bidir was off for this one.
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Display took 8.42284s
Time elapsed: 8h, 37m, 39s
Done 1791590000.00000 samples (3121.23693 samples per pixel)
57681.44234 samples / second (17.33660 micro-seconds / sample)
Posted: Tue Apr 10, 2007 6:18 pm
by Zom-B
very nice result
the only problem is the low speed/high noise for this method to visualize lightbeams...
but hey... I got enough time

Posted: Tue Apr 10, 2007 10:26 pm
by suvakas
Hey Ono, is the sun outside the SSS medium or inside? Is there a difference at all (out or in) ?
Posted: Tue Apr 10, 2007 10:36 pm
by manitwo
forgot to comment this:
it rocks!

Posted: Tue Apr 10, 2007 10:50 pm
by OnoSendai
thx.
The sun is 'outside' the scattering medium.
The scattering medium is contained in a sphere with radius 20m, approximately the size of the scene.
Posted: Wed Apr 11, 2007 2:26 am
by Kram1032
But it doesn't matter, if the sun is!
It's at the sky-sphere, isn't it?
Posted: Wed Apr 11, 2007 2:29 am
by Kosmokrator
hey how works the medium with exr maps for lighting...?
i wonder.....ono can u make a test with this scene and exr lighting setup?
Posted: Wed Apr 11, 2007 2:37 am
by Zom-B
perhaps one of this
free HDR Skys could be usable for this...
Posted: Wed Apr 11, 2007 2:51 am
by drBouvierLeduc
Hey, could someone explain quicly how to get that "ray" effect ?
Posted: Wed Apr 11, 2007 3:04 am
by suvakas
Kram1032 wrote:But it doesn't matter, if the sun is!
It's at the sky-sphere, isn't it?
Good point ! Didn't think of it.
Posted: Wed Apr 11, 2007 3:51 am
by Kram1032
@ drBouvierLeduc:
Basically, it's weak SSS.
Posted: Wed Apr 11, 2007 9:33 pm
by OnoSendai
Yes, the effect is from weak SSS/participating media (uses the same code).