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Wrong kind of blender.
Posted: Wed Apr 04, 2007 5:10 am
by DaveC
This is a picture I made to enter a competition on BlenderNation. Which, I am pleased to say, I won with the blender internal version. So I thought I'd have a go at rendering it with Indigo.
This is the Blender version:
And this is the Indigo version:

Posted: Wed Apr 04, 2007 5:20 am
by Kram1032
Hmmm....
Three things I miss:
the red-blue colour of the blender
the deep orange of Mancandy
Motion blur of the knife (which isn't your fault

)
Looks nice thought
Posted: Wed Apr 04, 2007 5:26 am
by manitwo
wow - nice pic and great idea
dont like your indigo rendering tho

Posted: Wed Apr 04, 2007 5:30 am
by DaveC
The blender definitely has a certain something, doesn't it. Didn't translate it very well...
Maybe I'll try again.
Posted: Wed Apr 04, 2007 5:30 am
by Kram1032
the blender is 100% diffuse, right?
Posted: Wed Apr 04, 2007 5:32 am
by DaveC
Nope. It's glass. I know, I know. It doesn't look like it. Weird, huh?
Posted: Wed Apr 04, 2007 5:52 am
by Kram1032
not reflective at all....
sure you hit "transparent" and used IOR 1.52?

Posted: Wed Apr 04, 2007 5:58 am
by DaveC
well, ior wasn't that high. and it was glossy transparent. with a nice high exponent. so more plastic than glass. but, i'm doing it again, with glass this time... fingers crossed and thumbs held.
Posted: Wed Apr 04, 2007 6:00 am
by Kram1032
you should use less SSS

and try giving it a way of a yelowish tint (non uniformal SSS) use specular instead of glossy_transparent and a IOR of plexy-glass
(which is 1.4, as far as I know...)
Edit: Wikipedia says 1.492 IOR
Posted: Wed Apr 04, 2007 6:04 am
by DaveC
Well, the SSS is only in the mancandy figure, the phong is only in the blades at the bottom, and, and, I'm trying a higher IOR. And removing the ground plane. and this was supposed to be a finished artwork! lol
Posted: Wed Apr 04, 2007 6:10 am
by Kram1032
Don' get, what you mean with IOR just in mancandy...
Is the wall of the blender glass/plastic or isn't it?
Phong was wrong material from my side xD
You should use specular instead of Glossy-Transp! (I Edited this in upper post)
Posted: Wed Apr 04, 2007 9:01 am
by Stur
Congrat for the victory and the picture !
Posted: Wed Apr 04, 2007 10:50 am
by F.ip2
yep blender version is much more illustrative!
claas
Posted: Wed Apr 04, 2007 2:14 pm
by crsrma
The indirect lighting is obviously a plus in the Indigo one, but it doesn't have that kinetic look. I don't really expect it to though, like I don't expect Indigo to do cel-shading.
Congrats on the win, that was a great pose.

Posted: Wed Apr 04, 2007 7:12 pm
by mrCarnivore
Everybody is talking about the renders and I can't see them...
Mom, am I different than the others?
