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Barrio Sur (Corner Bar) Mexico
Posted: Wed Feb 08, 2017 4:42 am
by Lal-O
Hi Guys. Let me show you my latest work. C&C welcome ( as always )
Regards
Re: Barrio Sur (Corner Bar) Mexico
Posted: Thu Feb 09, 2017 5:04 am
by OnoSendai
Good stuff!
How are you doing the lighting from the lamps in the second image?
Is the light coming from those small discs?
Re: Barrio Sur (Corner Bar) Mexico
Posted: Thu Feb 09, 2017 5:20 am
by Lal-O
Hi OnoSendai ! Thank you!
The light comes from those little disks that they should not be seen by the way

I totally forgot to photoshop them

Re: Barrio Sur (Corner Bar) Mexico
Posted: Thu Feb 09, 2017 5:49 am
by OnoSendai
ok

A couple of things you could do:
* You could use Indigo's 'invisible to camera' option for those objects.
* Or you could move them up a bit into the lamp shade, and also set an IES profile on them, so the light comes mainly down.
Re: Barrio Sur (Corner Bar) Mexico
Posted: Thu Feb 09, 2017 6:36 am
by Lal-O
Superb tips Ono !!! Thanks !!!
I did use the disc planes as emitters and adjuste them with the light layers feature. I did not use IES lights.
If i hide the emitter objects with the "invisible to camera " option......will they still cast light?

Re: Barrio Sur (Corner Bar) Mexico
Posted: Thu Feb 09, 2017 6:38 am
by OnoSendai
Lal-O wrote:Superb tips Ono !!! Thanks !!!
If i hide the emitter objects with the "invisible to camera " option......will they still cast light?

Yup, that's pretty much the point of that option

Re: Barrio Sur (Corner Bar) Mexico
Posted: Thu Feb 09, 2017 6:52 am
by Lal-O
Damn! I
I always tought that because of indigo is physically accurate ,that kind of "tricks" were no available

. What a nice surprise

Re: Barrio Sur (Corner Bar) Mexico
Posted: Thu Feb 09, 2017 7:10 am
by Oscar J
Nice! Check UV-mapping on the chairs though.

Re: Barrio Sur (Corner Bar) Mexico
Posted: Thu Feb 09, 2017 7:30 am
by Lal-O
Oscar J wrote:Nice! Check UV-mapping on the chairs though.

Hi OscarJ.
That is the finish my clients ask for the chairs , I know ,it looks kinda weird ..seems like an UV mapping issue...but that is how they should look like.
