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Get your boxy bits here!
Posted: Wed Aug 09, 2006 8:23 am
by sprocket
Looking at the shiny new gallery, & saw my first ever indigo render up
But unfortunately it is a crappy old noisy version, so here is a longer render (60hours and still noise! ouch - remind me never to stick so much shiny stuff together...)
Postwork is Zom-Bs NeatImage profile - Thanks it is waay better than my auto profile
Infos:
Originally 1280x1024, about 60 hours rendering on Athlon64 3700+, 2gb ram
Thanks, all comments welcome!
also plz could you update the gallery picture (I know its cheeky but I didnt post it there...)thanks

Posted: Wed Aug 09, 2006 8:40 am
by Kosmokrator
hhmm nice materials made here......keep up the faith to this renderer
sprocket!!!

Posted: Wed Aug 09, 2006 11:54 am
by Zom-B
A very lovely scene. nive mats!!!
Again I'm happy somebody could use the NI settings

Posted: Wed Aug 09, 2006 5:20 pm
by OnoSendai
nice render.... works well as a material demo as well.
Posted: Thu Aug 10, 2006 1:44 am
by mzungu
Ono-Sendai wrote:nice render.... works well as a material demo as well.
sprocket, could you post the code for them, maybe?

Posted: Thu Aug 10, 2006 9:54 am
by sprocket
Thanks for the nice comments everyone!
Also thanks Radiance for sorting the gallery
OK...materials; this was a kind of materials test so theyre all basically variations on phong and diffuse shaders. The only thing I would say is that the image took forever to clear of noise as the box surround was a phong mat...doh
So a nice long post following here. Ive removed material tags etc to save space here, apart from that theyre the same as in my render:
<name>SilverBall</name>
<phong>
<diffuse>1.000 0.939 0.902</diffuse>
<specular>2.000 2.000 2.000</specular>
<fresnel_scale>1.000</fresnel_scale>
<exponent>100.000</exponent>
</phong>
<name>GreenBall</name>
<diffuse>
<colour>0.000 0.633 0.290</colour>
</diffuse>
<name>BlueBox</name>
<phong>
<diffuse>0.204 0.216 0.902</diffuse>
<specular>0.250 0.250 0.250</specular>
<fresnel_scale>1.000</fresnel_scale>
<exponent>100.000</exponent>
</phong>
<name>RedRight</name>
<phong>
<diffuse>0.841 0.241 0.179</diffuse>
<specular>0.500 0.500 0.500</specular>
<fresnel_scale>1.000</fresnel_scale>
<exponent>1000.000</exponent>
</phong>
<name>SilverBox</name>
<phong>
<diffuse>1.000 0.939 0.902</diffuse>
<specular>1.000 1.000 1.000</specular>
<fresnel_scale>1.000</fresnel_scale>
<exponent>100.000</exponent>
</phong>
<name>BlueBall</name>
<diffuse>
<colour>0.510 0.412 1.000</colour>
</diffuse>
<name>GrnGlass</name>
<specular>
<ior>1.500</ior>
<transparent>true</transparent>
<cauchy_b_coeff>0.000</cauchy_b_coeff>
<rgb_absorptivity>0.240 0.018 0.240</rgb_absorptivity>
</specular>
<name>RedLeft</name>
<phong>
<diffuse>1.000 0.302 0.216</diffuse>
<specular>0.250 0.250 0.250</specular>
<fresnel_scale>1.000</fresnel_scale>
<exponent>100.000</exponent>
</phong>
<name>Backbox</name>
<phong>
<diffuse>1.000 1.000 1.000</diffuse>
<specular>0.250 0.250 0.250</specular>
<fresnel_scale>1.000</fresnel_scale>
<exponent>400.000</exponent>
</phong>
<name>Orange</name>
<diffuse>
<colour>1.000 0.574 0.339</colour>
</diffuse>
ouch.. long post

Posted: Sun Aug 13, 2006 2:41 am
by Camox
looks very nice and thx for the material list !

Posted: Wed Aug 16, 2006 4:29 am
by jotero
hello all
thank you sprocket.
very nice work
ciao
torolf