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Wall console

Posted: Fri Mar 06, 2015 3:31 am
by Alejandro_66
Hello everyone,

What i have here for you, was modelled with Sketchup end rendered in Indigo of course.
I'm going to have my father in law build this unit for my living room.
Always eager to read your comments which i learn from and thank you very much in advance.

Kind regards,

Alejandro

Re: Wall console

Posted: Fri Mar 06, 2015 11:22 pm
by bubs
Hey Alejandro, your images are getting much better! Few points to make it even better (if you don't mind)
1. Try beveling / rounding edges to avoid that unrealistic perfect sharp edge that doesn't exist in the real world. Use the 'Round Corners' plugin for SketchUp.
2. Add a bit of bump & Exponent / Fresnel to your shaders to make them look more realistic. Very small amount of bump for this sort of polished wood tho!
3. Be careful with the direction of your wood grain, especially when modelling furniture. At the minute it kinda looks like your entire unit is carved out of a single huge block of wood. Changing the direction of the grain on shelves from the end panels etc will look much more realistic. Just google any wooden units are check out the way they are actually put together. Also check out fenerolina's awesome thread on his furniture renders http://www.indigorenderer.com/forum/vie ... f=4&t=8186
4. Check your white balance. Your 'white' walls look a bit pinkish to me. Try applying auto curves in Photoshop for a very quick idea if your balance is off. (although this may make many images too contrasty as a quick fix.) You can also try using the 'pick white point' icon within Indigo UI.

Re: Wall console

Posted: Sat Mar 07, 2015 1:36 am
by Alejandro_66
bubs wrote:Hey Alejandro, your images are getting much better! Few points to make it even better (if you don't mind)
1. Try beveling / rounding edges to avoid that unrealistic perfect sharp edge that doesn't exist in the real world. Use the 'Round Corners' plugin for SketchUp.
2. Add a bit of bump & Exponent / Fresnel to your shaders to make them look more realistic. Very small amount of bump for this sort of polished wood tho!
3. Be careful with the direction of your wood grain, especially when modelling furniture. At the minute it kinda looks like your entire unit is carved out of a single huge block of wood. Changing the direction of the grain on shelves from the end panels etc will look much more realistic. Just google any wooden units are check out the way they are actually put together. Also check out fenerolina's awesome thread on his furniture renders http://www.indigorenderer.com/forum/vie ... f=4&t=8186
4. Check your white balance. Your 'white' walls look a bit pinkish to me. Try applying auto curves in Photoshop for a very quick idea if your balance is off. (although this may make many images too contrasty as a quick fix.) You can also try using the 'pick white point' icon within Indigo UI.
Hello Bubs! Thank you very much for your comments! I printed it and added to my notes for future work! You are a great teacher and i feel privileged to have someone like you, with an incredible talent, help me out.
Here's the same unit with added stone wall behind it. I did it before reading your comments, so i will get back to the old drawing board. :o)

Kind regards my friend.

Alejandro

Re: Wall console

Posted: Sat Mar 07, 2015 2:16 am
by Pibuz
The object is very interesting Ale! I love the water-blue hole hosting the books!

Re: Wall console

Posted: Sat Mar 07, 2015 2:28 am
by Alejandro_66
Pibuz wrote:The object is very interesting Ale! I love the water-blue hole hosting the books!
Buongiorno Pibuz! Grazie per il tuo commento!