Scatter editor test: Forest
- Antonis777
- Posts: 96
- Joined: Mon Jan 09, 2012 3:11 am
Re: Scatter editor test: Forest
I see. What about the fact that I tried unsuccessfully to upload my scene? Is there a mb limit?
Re: Scatter editor test: Forest
Hi Antonis,
Could you explain how did you obtain this nice spectral glare?
I really like this!
Could you explain how did you obtain this nice spectral glare?
I really like this!
errare humanum est
- Antonis777
- Posts: 96
- Joined: Mon Jan 09, 2012 3:11 am
Re: Scatter editor test: Forest
I used two pictures, one as aperture and one for obstacle map my friend I think they are inside the Indigo build. I also did it by putting the camera facing the sun. I hope that helps.Jay-ko wrote:Hi Antonis,
Could you explain how did you obtain this nice spectral glare?
I really like this!
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Scatter editor test: Forest
Would you mind to share thumbnails of these 2 maps? Me didn't achieve such a glare ever, too.
Cheers, zeiti
Cheers, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- Antonis777
- Posts: 96
- Joined: Mon Jan 09, 2012 3:11 am
Re: Scatter editor test: Forest
Went back to my scene and checked. I used Indigo's default square aperture map and this photo as obstacle map. Blade offset 0.3 and radius 0.7 at -4 angle.
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Scatter editor test: Forest
Thank you very much!!
Cheers, zeiti
Cheers, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Scatter editor test: Forest
Thank you Antonis,
But I need a bit more explanation to understand well your method to obtain this nice effect, maybe because I do not use the same exporter than you (you probably use Cindigo)?
For example I am very surprised to learn that Indigo have "default aperture maps".
Where can I found that such a map?
I also use your proposed settings.
I am not sure about the way to declare the obstacle map:
should I have to use "<path>" indeed?
I do not succeed to obtain the nice rainbow effect that you have, even with a kind of eyelashes or dust, and it's probably becasue of the way to add it into the igs.
But I need a bit more explanation to understand well your method to obtain this nice effect, maybe because I do not use the same exporter than you (you probably use Cindigo)?
For example I am very surprised to learn that Indigo have "default aperture maps".
Where can I found that such a map?
- When I scan the install directory, I can found a "Obs/" folder but the files there are not bitmap images?
Code: Select all
<obstacle_map>obstacle.png</obstacle_map>
<aperture_shape>
<generated>
<num_blades>16</num_blades>
<blade_offset>0.200000</blade_offset>
<blade_curvature_radius>2.000000</blade_curvature_radius>
<start_angle>0.100000</start_angle>
</generated>
</aperture_shape>
I am not sure about the way to declare the obstacle map:
Code: Select all
<obstacle_map>obstacle.png</obstacle_map>
I do not succeed to obtain the nice rainbow effect that you have, even with a kind of eyelashes or dust, and it's probably becasue of the way to add it into the igs.
errare humanum est
- Antonis777
- Posts: 96
- Joined: Mon Jan 09, 2012 3:11 am
Re: Scatter editor test: Forest
Jay-ko I sent you the files in a pm
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