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Shells

Posted: Thu Nov 29, 2012 6:31 am
by OnoSendai
Done for a gift.
Fully procedural. Done with ~14KB of XML and ISL :)

All the objects are created with the parametric surface geometry type.

The indigo scatter tool was used to place the objects over the surface.

Caustics are cast from a parametric water surface with procedural waves.

I didn't have time to make it fully realistic, which takes so much work :)

Re: Shells

Posted: Thu Nov 29, 2012 6:58 am
by Zom-B
Nice one Ono!
Seems you don't know how to handle any 3D App, so you do your scenes with notepad.exe :D

Re: Shells

Posted: Thu Nov 29, 2012 7:02 am
by JK
Ouch Zom-B. Good one ;)

Re: Shells

Posted: Thu Nov 29, 2012 7:17 am
by Zom-B
Its actually meant to be a compliment 8)

Re: Shells

Posted: Thu Nov 29, 2012 7:28 am
by JK
I know ;) Still good one ;)

Cheers :)

Re: Shells

Posted: Thu Nov 29, 2012 8:02 am
by galinette
Hey, this gives me an idea : 64kb scene competition :)

Re: Shells

Posted: Thu Nov 29, 2012 8:20 am
by JK
Hey not everybody is a mathematician :)

Anyways that thing look rly cool :)

Re: Shells

Posted: Thu Nov 29, 2012 11:02 am
by OnoSendai
JK wrote:
Anyways that thing look rly cool :)
Thanks!

Re: Shells

Posted: Fri Nov 30, 2012 5:54 am
by FoXar
Nice one! Indigo scatter tool? Is there something we don't know yet? :twisted:

Re: Shells

Posted: Fri Nov 30, 2012 6:07 am
by CTZn
You may have missed it, or forgot about it :)

http://www.indigorenderer.com/forum/vie ... =1&t=11694