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birch
Posted: Wed Jun 20, 2012 3:50 pm
by Jeff Hammond
rhino -> sketchup/skindigo -> indigo
birch
Posted: Wed Jun 20, 2012 5:08 pm
by Headroom
Nice rendering!
Is this just a wild idea ( not that there is anything wrong with that) or is this a concept for a structure that will be built for some purpose ?
Re: birch
Posted: Wed Jun 20, 2012 5:27 pm
by Jeff Hammond
real structure..
the purpose? well, to me there's a purpose
but i'm having someone else interpret my mumbo jumbo talk and put it into something more readable

Re: birch
Posted: Wed Jun 20, 2012 7:20 pm
by Polinalkrimizei
Whatever that is, it is sure pretty awesome!!
Re: birch
Posted: Wed Jun 20, 2012 7:21 pm
by Pibuz
It sure is wicked!
..and good luck having that modeled and textured in SketchUp!

Re: birch
Posted: Wed Jun 20, 2012 9:35 pm
by ritter
Very nice !
Re: birch
Posted: Thu Jun 21, 2012 5:30 am
by Jeff Hammond
thanks guys!
@pibuz
i actually did texture it in sketchup using fredo's ThruPaint plugin (part of his FredoTools suite)
http://forums.sketchucation.com/viewtop ... 52#p397448
just a great plugin there for texturing in sketchup.. i haven't tried Whaat's new UV solution but i hear it's really great too.
as far as modeling goes though.. yeah, i tried it in sketchup at first and while i think it might be possible to do, it would have taken _f o r e v e r_ to get it accurate/build-able⦠especially when drawing in all the necessary joinery.. (not shown in the rendering.. i have 3 different approaches for the joinery but i need to have an engineer look over them first before choose one method).
with rhino, i was able to draw it in an afternoon. plus, i have the added advantage of having the model in a format that can communicate with CNC machines
[edit] here's the initial mess around in sketchup.. while it looks somewhat similar, a lot of it is just faked in order for me to get a visual feel for the project.. if i actually tried to build the sketchup version, it'd be a nightmare because there's really no mathematical relationship between one board and the next..
Re: birch
Posted: Thu Jun 21, 2012 9:40 pm
by triplej28
Nice little architecture intervention there.. It's interesting how you went from Rhino to Sketchup to Indigo ( I guess everyone's workflow is different.
I experimented pieces like that before.. it went something like Grasshopper & Rhino for form and organisation, Rhino to Max for rendering, and Rhino to CNC machines.
For this type of form, the simplest joinery is usually the winner.
Good luck getting this built

Re: birch
Posted: Thu Jun 21, 2012 9:41 pm
by Pibuz
I now wonder what it could be..
Sort of a pavillion maybe?
Re: birch
Posted: Thu Jun 21, 2012 9:54 pm
by triplej28
ahh.. the love between architects and pavilions
Kind of like this one..
Re: birch
Posted: Fri Jun 22, 2012 4:20 am
by Jeff Hammond
triplej28 wrote:Nice little architecture intervention there.. It's interesting how you went from Rhino to Sketchup to Indigo ( I guess everyone's workflow is different.
I experimented pieces like that before.. it went something like Grasshopper & Rhino for form and organisation, Rhino to Max for rendering, and Rhino to CNC machines.
For this type of form, the simplest joinery is usually the winner.
Good luck getting this built

ha.. thanks.. i probably could use a little luck.. i'm good at designing/building.. bad at businessman_ing / sales pitching.. i guess i just have to
act confident on the latter and i'll be ok
i have to throw sketchup into the mix because i use rhino on mac.. we don't really have any render solutions yet so going into sketchup for skindigo is the path i'm using right now..
Pibuz wrote:I now wonder what it could be..
Sort of a pavillion maybe?
yeah, i guess it could be called a pavilion but i just call it a sculpture..
i design & build skateboard ramps by trade.. the math of this thing is based off the physics of skating.. (as in, if you took the top half off of this then layered it, it would for the most part be super fun to ride..)
so it's basically just a form being driven by skateboarding with nearly 0 emphasis on the functionality side (that said, i have some other ideas that are form driven yet still functional as a ramp)..
just a play between skating and form / lines.. maybe the lines/play/composition are more apparent with these views (via sketchup 2D export)
?