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Theatre for Children
Posted: Sun Jan 22, 2012 6:41 am
by draconic
Hi everyone,
This is the project I've been working on. These are the final renders.
The building is in construction and will be completed next year.
I'd like to hear your comments and suggestions.
P.S. Environment credits go to Jeff. Thank you pal.
Re: Theatre for Children
Posted: Sun Jan 22, 2012 8:40 am
by CTZn
it's a nice set of images, they serve their purpose well.
Re: Theatre for Children
Posted: Sun Jan 22, 2012 9:50 am
by Headroom
Very nice architecture! I love the colored glass. The scenes are very nicely lit as well.
I really like the colored window front. I would love to install one of my lighting systems in it
The materials could use a little more..... hmmmm.....complexity/depth but that's nitpicking.
Re: Theatre for Children
Posted: Sun Jan 22, 2012 11:02 pm
by ENSLAVER
That coloured glass is awesome
Re: Theatre for Children
Posted: Sun Jan 22, 2012 11:07 pm
by ninopiamonte
i love the grass, weeds & the trees.....
also the theatre building.
Re: Theatre for Children
Posted: Mon Jan 23, 2012 2:01 am
by dcm
which render mode and supersample factor did you used? Lightning is based on EXR or Sun/sky model ?
Re: Theatre for Children
Posted: Mon Jan 23, 2012 2:43 am
by draconic
I used Bidir MLT and Supersample factor is 3
Sun&Sky with 9 light layers. I used them all. I wish there were more layers

Theatre for Children
Posted: Mon Jan 23, 2012 4:30 am
by Headroom
I am not sure what exporter you are working with but I've set up scenes with 16 light layers without problems in Blender.
This may just be a limitation of the exporter you are using.
Re: Theatre for Children
Posted: Mon Jan 23, 2012 4:49 am
by draconic
I'm working with Sketchup Skindingo. I'm not sure it supports more than 10 layers.
Including layer 0, there're 10 layers. I set sun&sky to layer 0 and layer 1
Re: Theatre for Children
Posted: Mon Jan 23, 2012 6:48 am
by CTZn
The exporter for Maya is exposing 16 layers as well, however it's not Indigo's limit wich I do ignore. Ideally exporters should not introduce a limitation to this feature.
Expectedly, being able to specify layers settings from within the exporter will force developers into reviewing the respective layers interfaces. This is not possible atm for what I know.
Note that successive light layers are expansive in terms of memory usage, linearly to their count. RAM, and HDD if the IGI is saved also. A reasonably large IGI with several light layers can weight a few gigas bytes eventually.