Page 1 of 2

Ford Muscle Car 1970 - V1

Posted: Mon Jul 31, 2006 12:36 pm
by psor
Heya all,

after I played a bit with one of the models of Tomasz Rozkosz,
I was curious to render it with Indigo and what should I say, ...
I love the result. I'll tweak the materials a bit more and maybe
model some nice background ... ;o)

C&C are very welcome.

Image

Scene Info:
-Indigo Version: 0.6.1
-Rendertime: 4h30m
-Lighting: HDRI only
-Rendermode: MLT
-Bidirectional: disabled
-Size: 1280x650
-Hostapp: 3dsmax8sp3
-Exporter: U3dreals M2I v0.6.1

System Spec: AMD64 3000@2,3Ghz / 2GB Ram


Note: In this picture is some post work, but no noise reduction.

PS.: Thanx again Nick for your awesome renderengine and thanx
Gregor for your amazing 3dsmax exporter. This would not be possible
without you! And thanx to all others who contribute to this comunity.

:D :D :D ;)


take care
psor

Posted: Mon Jul 31, 2006 12:42 pm
by psor
Hmm, .. changed imagehoster ... :P :D :D :D :D ;)


take care
psor

Posted: Mon Jul 31, 2006 12:51 pm
by psor
Thanx radiance! Yepp, thats what I thought too. Unfortunately it's
already sunday and I see a week of work in front. So I'll need some
time ... hehe. ;o))


take care
psor

Posted: Mon Jul 31, 2006 1:14 pm
by u3dreal
Very Cool ;-)

cheers

u3dreal ;)

Posted: Mon Jul 31, 2006 1:25 pm
by iOnStallion
very nice render very good! Love it.

Posted: Mon Jul 31, 2006 6:24 pm
by rusted
hi,
Amazing render.love the materials.

Posted: Mon Jul 31, 2006 8:40 pm
by Kosmokrator
very good!the metals looks nice but the glass?is too CG...maybe try diferrent Hdri map!And the material on the tires are strange...too flat dont convice me.. :lol:

nice image... :wink:

Posted: Mon Jul 31, 2006 11:39 pm
by psor
Thanx u3dreal, iOnStallion, rusted and Kosmokrator.

@Kosmokrator

Well the Windows are no glass, because this model has no interior,
so I decided to go for some black plastic ... Yepp the slicks are not
convincing me too, but I had no more time to create a nice texture
for it. :shock: :roll: :twisted: 8) :wink:

Thanx for your feedback guys! ;o)

Note: Unfortunately it is not allowed to alter the model so I can't
do anything to make more detail or the interior ... sorry. :P :D ;)


take care
psor

Posted: Mon Jul 31, 2006 11:54 pm
by WLAD
ye cool pic,
but i am think like radiance it need an enviroment.

cu
WLAD

Posted: Tue Aug 01, 2006 12:30 am
by psor
Thanx WLAD for your comment. I'll see what I can do the next weekend.

:D :D ;)


take care
psor

Posted: Tue Aug 01, 2006 9:46 am
by The_MorMor
beautifull! great picture.. although i think the tiers hhould be more black

Posted: Wed Aug 02, 2006 4:09 am
by Petr04
I am cry!
It is so beautifully!
Excellent!

Don't stop please!
I want to see more!
:0)

Posted: Wed Aug 02, 2006 4:37 am
by psor
Thanx a lot for your comments The_MorMor and Petr04 ... I'll see
what I can do ... :D :D :D ;)


take care
psor

Posted: Wed Aug 02, 2006 4:41 am
by Petr04
to Psor:
If it possible, please, post here Your material (car paint)!
Or maybe, make new thread (i am not find) like "Material Database" and peoples will be post their materials!
Thanks!

Posted: Wed Aug 02, 2006 11:12 am
by psor
Heya Petr04,

I'll provide the material, but I have to say it's nothing special about it,
it's just a phong + HDRI. But for this car it was enough ... hehe.

:P :D :D :D ;)

Code: Select all

		<material>
			<name>car_paint</name>
			<phong>
				<diffuse>0.486275 0.0313726 0.0313726</diffuse>
				<specular>0.1 0.1 0.1</specular>
				<exponent>25000</exponent>
				<fresnel_scale>1.0</fresnel_scale>
			</phong>
		</material>
It will be interesting to see the new shader stuff Nick is planing.
Then we can do pretty cool things, like carpaint and what not. ;o)

Note: If you wanna fake a carpaint you could use a trick, copy the
body of the car, scale it just a bit bigger and give it thickness.
Then assign a dielectric material and have fun with a nice carshader
and long rendertimes. :D :D :D ;)


take care
psor