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screwdrives....
Posted: Tue Jan 16, 2007 7:36 pm
by Kosmokrator
Time elapsed: 5h, 39m, 6s
Done 1296824000.00000 mutations (2134.68971 mutations per pixel)
mutations_per_sec: 63738.06188 (15.68921 micro-secs / mutation)
still on indigo 0.6

Posted: Tue Jan 16, 2007 8:13 pm
by suvakas
Looks really good and clean !
Also would be a nice scene to test out new blend and sss materials

Posted: Tue Jan 16, 2007 9:01 pm
by Wedge
Very cool! I like the bubbles inside the handle.
It so turns out I'm a carpenter/construction worker and this reminds me of working on the job... hehe.
I like the green handle!

And that orange/red (at least that it how it shows up on my cheap LCD) is beautiful too!
Posted: Tue Jan 16, 2007 10:51 pm
by 8bstudio
Very very good! I like caustics!!!
Maybe for metal part of screws it should be more realistic pump the mirror, I mean more chrome material!
Posted: Wed Jan 17, 2007 12:32 am
by OnoSendai
Hi Kosmo,
great modelling as usual.
Just a couple of things:
the table has too high specular values, it looks a bit like pastic.
try <specular>0.05 0.05 0.05</specular>
And,
needs more DOF effect !!

Posted: Wed Jan 17, 2007 1:33 am
by Camox
Nice work, the bubbles in the seized looks cool. Very realistically.
greetz
Posted: Wed Jan 17, 2007 2:41 am
by Behrendt
Nice!
Could you share your bump settings please? Not so familiar with this feature of indigo

Would help me very much!
Posted: Wed Jan 17, 2007 4:27 am
by zsouthboy
How did you do the bubbles?
Posted: Wed Jan 17, 2007 5:20 am
by suvakas
zsouthboy wrote:How did you do the bubbles?
Yes, that would be interesting to know.
Spheres with normals flipped?
Posted: Wed Jan 17, 2007 6:19 am
by CTZn
suvakas wrote:zsouthboy wrote:How did you do the bubbles?
Yes, that would be interesting to know.
Spheres with normals flipped?
Yes, that's that simple with 0.6, with a non absorbant, ior-less material (that is, air).
If I understand how 0.7 works, flipping normals is not required but precedence of the bubbles have to be highest in scene.
PS: I've myself started to set a scene with screws and bolts up a few weeks ago, so don't be surprised if I post such an image some day

I second the crits here, and also the screws heads are missing some details/contrast, maybe because of postprod ? Give it one more shot please

Posted: Wed Jan 17, 2007 7:58 am
by Kosmokrator
ok lets answer...the bump settings is...like this in xml code...
Code: Select all
<material>
<name>13 - Duighgf</name>
<phong>
<diffuse>0.384314 0.380392 0.356863</diffuse>
<specular>0.0803922 0.0803922 0.0803922</specular>
<exponent>244.692</exponent>
<fresnel_scale>1.0</fresnel_scale>
<albedo_texture>
<uv_set>albedo</uv_set>
<path>Textures/tool.jpg</path>
<gain>1.0</gain>
<exponent>2.2</exponent>
</albedo_texture>
<bump_map>
<uv_set>albedo</uv_set>
<path>Textures/too bumpl.jpg</path>
<gain>0.0007</gain>
<exponent>1.0</exponent>
</bump_map>
</phong>
</material>
for bubbles inside the screwdrive i use simple streched sheres with dielectric material and ior of 1.33 the plastic have ior 1,5!i turn off the bidirectional because the bubbles does not render if bidir was enable..that all..thnx for your good words and suggestions!