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Modern Bathroom in Germany

Posted: Mon Mar 07, 2011 9:09 pm
by Frank Schroer
Hi

this is a modern Bathroom in Germany

Rendering /Light is only HDRI, MLTbidir

Re: Modern Bathroom in Germany

Posted: Mon Mar 07, 2011 11:00 pm
by ENSLAVER
That's awesome. The water on the shower is really well done :shock:

Re: Modern Bathroom in Germany

Posted: Tue Mar 08, 2011 12:29 am
by Headroom
Very nice!

The only comment I could make is rather not CG oriented. If one splashed water that high in the shower then the rest of the bathroom would definitely be not a s clean as it looks right now :mrgreen:

Just kidding. The water is definitely well done!

Re: Modern Bathroom in Germany

Posted: Tue Mar 08, 2011 1:03 am
by Frank Schroer
Hi

The spray is a relief in the glass material also in reality. As a screen.

I would like to decorate but not with foreign services. The glass of water comes straight from the
Materials on this site. I've reworked just a little. That was in the material definition, a focus of the image and not so easy.

Here are more pictures with different color definitions of the light. I can never decide what light I find beautiful. Warm or cold light ...

Greetings, Frank

Re: Modern Bathroom in Germany

Posted: Tue Mar 08, 2011 2:15 am
by Pibuz
I'd definitely give contrast a chance here :lol:
I think the image is great but lacks some..depth. Try working a little with levels and contrast! 10 minutes job in PS!

Re: Modern Bathroom in Germany

Posted: Tue Mar 08, 2011 2:48 am
by Headroom
I guess I misread that material just a little :oops:

Either way, it does provide a nice focal point for the Bathroom.

Re: Modern Bathroom in Germany

Posted: Tue Mar 08, 2011 3:01 am
by Frank Schroer
Hi Pibuz

Can you give me an example of one of these pictures? Can you tell me then say what you've done in Photoshop?
I say ever Thanks for your tip ...


Frank

Re: Modern Bathroom in Germany

Posted: Tue Mar 08, 2011 3:18 am
by Pibuz
Hey Frank! I meant something like this!
Postwork in Photoshop 5 minutes, but I really think it kicks the render!

Re: Modern Bathroom in Germany

Posted: Tue Mar 08, 2011 5:04 am
by CTZn
Pibuz wrote:Hey Frank! I meant something like this!
Postwork in Photoshop 5 minutes, but I really think it kicks the render!
Agreed with Pibuz. Didn't you like the results with Camera Tonemapping, Frank ?

Anyways, very nice work !

Re: Modern Bathroom in Germany

Posted: Tue Mar 08, 2011 6:59 am
by dcm
maybe something more natural ? im not big fan of modifying someone`s work but here are my 2 cents.

To author : feel free to write here if you dont want to have published color modification, i`ll remove it then.

Re: Modern Bathroom in Germany

Posted: Tue Mar 08, 2011 7:17 am
by Zom-B
some classic dcm white walls :)

Re: Modern Bathroom in Germany

Posted: Tue Mar 08, 2011 7:43 am
by Sparlin
Nice use of my wet glass material! I'd recommend blending it with a 'not wet' glass near the top.

Re: Modern Bathroom in Germany

Posted: Wed Mar 09, 2011 4:40 am
by Bosseye
That looks really good, but definately agree with the more contrast comments. I love that wet glass material though :)

Quick question then, about the wet glass material - is there a way to scale it? In Sketchup the edit material size is greyed out and the default material seems a little small on my test model. I know water drops are small, but would be nice to make them slightly bigger so you can see them without zooming right in!

Cheers

Re: Modern Bathroom in Germany

Posted: Wed Mar 09, 2011 5:24 am
by Headroom
You should be able to modify the material with the Material Editor.

If you want more control directly in Sketchup then you need to recreate the material in Sketchup. You cannot modify an external material directly in Sketchup.

Re: Modern Bathroom in Germany

Posted: Wed Mar 09, 2011 5:33 am
by galinette
That's not a problem of material definition, but UV mapping scaling in sketchup.

How to arrange this:
1) Create a material in sketchup. In the sketchup material properties, set the texture file to the bump image of the wet material (you may have to extract it from the material file). You may set some semi-opacity if you want to see the material transparent in sketchup.
2)Apply this material to the glass object. Then scale the UV mapping with either:
- Changing the tile size in the sketchup material toolbox
- Use the sketchup UV mapping tool (right click on the selected surface) to arrange the mapping to whatever you want
3) Go to the skindigo material properties. Set material type as "linked igm" and set the path to your wet glass material.

In that way, you control exactly the size of UV mapping for your material.

Etienne