Scene Size vs Lighting
Posted: Sat Oct 05, 2019 2:42 am
Hi there,
I'm new to the forum so first of all: Thanks for this wonderful software and its community support !
It may be obvious but unfortunately I did not find why, apparently, envmap lighting may change regarding scene size (bounding box based ?): for example if we add an airplane far away from a building (or if we add a huge flat surface on the floor), we don't get same results : shadows are more/less sharp, specular gloss can be less/more wide, rooms interiors are less/more bright...
I found this interesting topic :
viewtopic.php?f=5&t=11183&p=111427&hili ... ng#p110664
but I don't get if there is any existing param/tip to define an expected horizon distance and its possible effects on gain or emission scale (and rendering time). Maybe we have to use a trick to produce images for our scenario comparisons.
Any help would be greatly appreciated.
Best Regards.
I'm new to the forum so first of all: Thanks for this wonderful software and its community support !
It may be obvious but unfortunately I did not find why, apparently, envmap lighting may change regarding scene size (bounding box based ?): for example if we add an airplane far away from a building (or if we add a huge flat surface on the floor), we don't get same results : shadows are more/less sharp, specular gloss can be less/more wide, rooms interiors are less/more bright...
I found this interesting topic :
viewtopic.php?f=5&t=11183&p=111427&hili ... ng#p110664
but I don't get if there is any existing param/tip to define an expected horizon distance and its possible effects on gain or emission scale (and rendering time). Maybe we have to use a trick to produce images for our scenario comparisons.
Any help would be greatly appreciated.
Best Regards.