Hi everyone; I bought a new computer a couple of months ago.
When I am rendering larger scenes in Indigo RT in OpenCL mode I get a crash and the message below;
This doesn't happen with the same large scene on my 3 year old laptop with a 1080 card.
Tried different settings, update to the new beta version of Indigo RT but OpenCL is still not working for these scenes..
When not in OpenCL mode it's rendering.
Any ideas?
Specs computer;
Processor Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, 3600 MHz, 10 core('s), 20 logische processor(s)
Geïnstalleerd fysiek geheugen (RAM) 64,0 GB
NVIDIA GeForce RTX 3070
Message
A problem occurred with the scene:
Exception while advancing OpenCL PT on device 'NVIDIA GeForce RTX 3070': clEnqueueReadBuffer failed: CL_OUT_OF_RESOURCES
Indigo version: Indigo RT v4.6.0, Windows 64-bit build.
Exporter: SkIndigo version:4.6.0.1
Platform: x64-mswin64_140
Author: Gebruiker
Description:
Date created: 2021-06-12 20:33:47 +0200
Please contact support@indigorenderer.com if you have any questions.
Thanks in advance, Pim.
System keeps crashing
- maXemaeLean
- Posts: 3
- Joined: Sat May 01, 2021 1:16 am
- Location: NRW | Germany
- 3D Software: Blender
Re: System keeps crashing
Hi,
I'm not very familiar with this, but it sounds to me, as if your scene would possibly need more memory (graphics-card-RAM) to render it in your current 'constellation' (including image-resolution etc). If the whole scene does not 'fit' into your memory 'at once', it can (commonly) not be rendered via GPU.
Not sure, if it works in Indigo the same way, but in other GPU-renderers it does.
Blender 2.79b & 2.92 | Blendigo 4.3.0 | Indigo RT 4.4.18 | Windows 64bit
Re: System keeps crashing
It worked with the 1080 which also has 8GB of VRAM just like the RTX 3070.maXemaeLean wrote: ↑Mon Jun 14, 2021 3:46 pmHi,
I'm not very familiar with this, but it sounds to me, as if your scene would possibly need more memory (graphics-card-RAM) to render it in your current 'constellation' (including image-resolution etc). If the whole scene does not 'fit' into your memory 'at once', it can (commonly) not be rendered via GPU.
Not sure, if it works in Indigo the same way, but in other GPU-renderers it does.
Something else must have gone awry.
Try updating drivers.
Re: System keeps crashing
hmmm
i am rendering with quite a high poly objects /in proxy mode ofc / and i have a problem to spend more then 4 gb of video RAM , yeah my PC ram is used and sometimes is hitting 50 gb of ram
yeah i got amd cards and render only with open cl ....
i am rendering with quite a high poly objects /in proxy mode ofc / and i have a problem to spend more then 4 gb of video RAM , yeah my PC ram is used and sometimes is hitting 50 gb of ram
yeah i got amd cards and render only with open cl ....
Who is online
Users browsing this forum: No registered users and 2 guests