Camera or OpenGL thingie

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Danyele
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Joined: Mon Jun 20, 2016 4:35 pm

Camera or OpenGL thingie

Post by Danyele » Mon Jun 20, 2016 4:43 pm

Ok, so I've searched everywhere and haven't found what I'm looking for. The problem is, I'm trying to render a scene that I made in sketchup but the size of the camera is so small! I can't seem to find a solution on the setting and on the net. If someone could please help me out, I'll post a pic for you ppl to see what I'm trying to do and to know if someone can help me or not...
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Oscar J
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Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Camera or OpenGL thingie

Post by Oscar J » Mon Jun 20, 2016 11:11 pm

Hi! The camera size in the OpenGL window depends on the image resolution. Currently it doesn't update on the fly when changing resolution in Indigo, but if you change the resolution to something taller in SketchUp, you should probably get a taller OpenGL viewport. If you just want it bigger but with the same aspect ratio, you should just be able to pull the right edge outwards.

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