ISL Question
Posted: Tue Mar 24, 2015 3:29 am
So, let me preface this by stating that I've been attempting to teach myself ISL for months now, and at this point, I've pretty much accepted that it's just not going to happen. I now how to do functions and the like, I just don't understand anything else about the language... But I digress
My question -- Is there an ISL shader that would take/reference a specific texture map; i.e. Bump, Displacement, Normal and then disperse and tile that pattern across the entirety of an object even if said object was not yey UV mapped? If there isn't, is it something that's possible? Because I've used Zbrush's Surface Noise generator tool, and it is able to that; although thr tiling can become a bit distorted when projected onto oddly angled faces.
It seems like it would make life a little easier.
Thanks to all who have taken the time to read through my babbling and have a wonderful day!
My question -- Is there an ISL shader that would take/reference a specific texture map; i.e. Bump, Displacement, Normal and then disperse and tile that pattern across the entirety of an object even if said object was not yey UV mapped? If there isn't, is it something that's possible? Because I've used Zbrush's Surface Noise generator tool, and it is able to that; although thr tiling can become a bit distorted when projected onto oddly angled faces.
It seems like it would make life a little easier.
Thanks to all who have taken the time to read through my babbling and have a wonderful day!