anderyna wrote:Hi, sorry for not explaining well. I have an image plane with movie [tracked by pftrack] in maya. It is a panning footage, so I need to animate my object moving across the scene. I texture my object using indigo.
1. If I wanna batch render out animation sequence with my scene and object from maya, how can I do it?
2. What about animating the object?
3. Lighting is it done in maya too?
4. I got problem with the camera in indigo, it does not focus all object evn when I turn off auto focus
5. Also can I set the render time for each frame when I use batch render?
6. Do you have any idea how to make a texture of moss with galvanised metal?
Sorry for so many question. Because I am considering Indigo and Vray, if it cannot go for rendering image sequence, then I might go for Vray. But I really like the materials.
Thanks for the help.
1. MtI can export sequences.
a. The range is the active timeline
b. animation export is activated in the
Render Settings of Maya,
Common tab,
File Output sub-tab, by changing the
Frame/Animation ext attribute to a non-
(Single Frame) option.
c. Indigo can be used in console mode; tick the
console checkbox located in the Indigo tab of the Render Settings,
Display sub-tab on. There's a better way but not available currently in MtI (Indigo Queue files in console mode - IGQ format).
2. keyframing transforms is the expected way to animate objects using MtI (the exporter). Dynamic simulations must be converted to surfaces. Rigged objects in turn will roam crazy around the scene as of now.
3. lighting is from a material property called
emission and is best edited with the
Indigo Editor (first Indigo Shelf button) for a selected material. A lambert material of a pure black color is recommended.
Base Emission is the raw power involved into the emission. Use a
blackbody spectrum by connecting an
indigoSpectrum node to it.
Emission (dismissed if set to black) is akin a colour filter.
It is common when using emitting meshes in a day setup that one source or the other appears black; that's because it is in fact too weak, or the other too strong. Changing the camera's
Tonemapping method from
Reinhard to
camera response will provide a fixed film sensitivity, matching an exterior exposure by default. Read again after you have tried it
4. Switch to a two or three nodes camera (ie
camera and aim) and set autofocus off in order to set the focus plane at the camera aim (center of interest). You can set the focus distance manually this way:
5. See
Halt Conditions sub-tab in the Indigo's Rendering Settings tab (in Maya). Use
samples per pixels when possible for animation sequences (provides sampling consistency across frames).
6. Joker
The render seems normal to me, a couple caustics and a checker texture
