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render with black environment

Posted: Wed Sep 05, 2012 6:41 am
by powerdesign@skynet.be
I got a scene where light-emitting objects are included.The environment is set to "skechtup background color" + "black"
When rendering objects as such, they emit light. When I put the object behind glass, the scene stays completly black.
Tried to invert faces, but no succes. What can I do?
no glass.jpg
with glass.jpg

Re: render with black environment

Posted: Wed Sep 05, 2012 7:42 am
by Voytech
How thick is the glass?

Re: render with black environment

Posted: Wed Sep 05, 2012 8:58 am
by powerdesign@skynet.be
It is just a surface with the material aplied to

Re: render with black environment

Posted: Wed Sep 05, 2012 9:09 am
by Stinkie
Could it be that your problem is due to you applying a regular glass mat, rather than Thin Glass, to an infinitely thin object?

Re: render with black environment

Posted: Wed Sep 05, 2012 9:33 am
by CTZn
As Stinkie and Voytech are suggesting, real glass materials are to be applied to realistic glass panes, wich are thin boxes (4 to 6mm).

Glass Acceleration is recommended for your scene !

Re: render with black environment

Posted: Wed Sep 05, 2012 10:19 pm
by powerdesign@skynet.be
sometimes it's so easy.
Thanks!