First of all, change your render settings for that scene to MLT+BiDir for faster rendering!
The "Translucent_Glass_Aqua" Material you are using has a high IOR (reduce to 1.52 for glass) and also a ultra high Cauchy B value of 0.0203, reduce that value back to zero!
The emitter bulp material "[Tan]2" should be set as pure black diffuse material for best performance!
Your "Color_A05" material emitts light, why does it?! disable that, since it isn't contributing to the secen, does no sense and slows down rendering only (looow power light can cause extra noise!)
Disable light emission for following materials too:
- demonstration-Carpet[92]Solid Colors[92]Blue[44] Steel[44]Medium Pile
- Color_A15
- [CorrogateShiny]1
- demonstration-Solid Colors[92]Browns and Tans[92]Computer Beige[44]Light[44]Matte_SubMaterialB
following Materials are phong with IOR = 1, use a diffuse material instead if no reflection is wanted:
- demonstration-Carpet[92]Solid Colors[92]Gray[44] Dark[44]Medium Pile_SubMaterialB
- demonstration-Solid Colors[92]Browns and Tans[92]Computer Beige[44]Light[44]Matte_2_SubMaterialB"
Displacement on "demonstration-Solid Colors[92]Whites[92]Cool[44]Matte" (the brick wall) does no sense
without subdividing the mesh... a lot!
Bump Value for "Color_F05" is ultra high with 1meter (b=1).
"[Gold]1" is a Diffuse Transmitter, sure it should be one?
here is a 1min (!!!) rendering of the scene (with changed camera position) after performing the changes above:
Since you seem to be a beginner, check out Indigo Documentation for the material types and play with them.
Instead of just using materials from the MaterialDB, try to generate own materials or edit existing ones to get a feeling for Indigos material system. The knowledge of handling materials is very important... for every render engien.