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skindigo mesh problem
Posted: Thu Dec 08, 2011 3:43 am
by faffo
Hi i'm testing indigo with sketchup and i've many problems in mesh like in this one.
In SU i'm showing the hidden geometry and seems all clean... but in render reflections are messy...
Any solution?
Thanks,
Fausto
Re: skindigo mesh problem
Posted: Fri Dec 09, 2011 8:45 am
by Whaat
Hi,
This is a known issue that is being worked on with very high priority. I plan to have a fix released ASAP. Do you mind posting this SKP for testing purposes? Thanks!
Re: skindigo mesh problem
Posted: Fri Dec 09, 2011 7:53 pm
by wojtek-w
maybe triangulation would help? You can do it using some plugin or by exporting to .obj format and imprting back to SU.
Re: skindigo mesh problem
Posted: Fri Dec 09, 2011 9:50 pm
by zeitmeister
You should cut the plane rectangular close around the typo to avoid large tri polys.
I know that proper meshflow in sketchup is a pain in the ass...

Re: skindigo mesh problem
Posted: Fri Dec 09, 2011 11:20 pm
by snorky
zeitmeister wrote:a pain in the ass...

Whaat helps us!!!!

Re: skindigo mesh problem
Posted: Sat Dec 10, 2011 4:01 am
by zeitmeister
... and you really can't do a simple cut in SketchUp?

- cut.gif (31.32 KiB) Viewed 2339 times
If you cut like this, you will avoid large tris and it will render nearly without phong artifacts.
Re: skindigo mesh problem
Posted: Wed Dec 21, 2011 10:23 pm
by faffo
Thank you very much zeitmeister and all of you for this fast support, i resolved with the simple cuts workaround.
See you soon on forums!
