Trouble Rendering Objects Inside Glass
Posted: Fri Oct 01, 2010 3:09 am
I am currently trying to render a glass piece with stone pebbles inside of it. The problem is the pebbles that are seen through the glass have a shiny quality even though they are using a Diffuse shader. The pebbles that are not seen through the glass appear as they should. It seems like the pebbles are somehow changing their IOR to that of the glass making them really shiny (seemingly).
Indigo 2.4.13, Blender 2.49, Blendigo 2.4 Stable (R1 and R2)
I tried putting different objects with and without any shaders applied to them, put objects inside and behind the glass, but anything viewed through the glass gets this shiny effect. I have tried different glass materials other than my own from the material database and the same effect still occurs.
Here are some of the things that I have tried to no avail:
I ensured that no objects (pebbles) were touching the glass
Adjusted every setting in the glass material that I could (IOR of the medium, uniform (0 - 5), regular
I tried changing the material from Spec to Glossy transparency
I tried using internal materials instead of .igm's from the material editor
I tried older versions of Indigo (2.2)
I tried PT, Bi, MLT +Bi, MLT + PT
I tried changing the environment scale
I went to the eye doctor for an eye exam
I went to a neurologist for a brain exam, still waiting for the results.
I tried turning on and off Aperture Diffraction
I changed the material for the pebble to phone and oren-nayer and adjusted the IOR and smoothness.
I inverted the normals of the pebbles.
Any help would be appreciated I will try to provide as much detail as possible, I will upload the pigs and blend files as well.
I rendered one image at 20% of it's original resolution and I also render a backlit version where the problem isn't as noticeable at full resolution.
UPDATE:
I went ahead and rendered a 100% res version with the problem clearly visible.
Indigo 2.4.13, Blender 2.49, Blendigo 2.4 Stable (R1 and R2)
I tried putting different objects with and without any shaders applied to them, put objects inside and behind the glass, but anything viewed through the glass gets this shiny effect. I have tried different glass materials other than my own from the material database and the same effect still occurs.
Here are some of the things that I have tried to no avail:
I ensured that no objects (pebbles) were touching the glass
Adjusted every setting in the glass material that I could (IOR of the medium, uniform (0 - 5), regular
I tried changing the material from Spec to Glossy transparency
I tried using internal materials instead of .igm's from the material editor
I tried older versions of Indigo (2.2)
I tried PT, Bi, MLT +Bi, MLT + PT
I tried changing the environment scale
I went to the eye doctor for an eye exam
I went to a neurologist for a brain exam, still waiting for the results.
I tried turning on and off Aperture Diffraction
I changed the material for the pebble to phone and oren-nayer and adjusted the IOR and smoothness.
I inverted the normals of the pebbles.
Any help would be appreciated I will try to provide as much detail as possible, I will upload the pigs and blend files as well.
I rendered one image at 20% of it's original resolution and I also render a backlit version where the problem isn't as noticeable at full resolution.
UPDATE:
I went ahead and rendered a 100% res version with the problem clearly visible.