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Porsche 911 wip (Indigo)
Posted: Fri Dec 22, 2006 8:58 am
by meekly
Here is the test:
And you see now my problem,the light.

I have one Sun lamp,set Sunsky type in script,and all i have is that black render,unusefull.Some ideas what problem turn my render so black?I set dirc. of the Sun and dest.also.

Posted: Fri Dec 22, 2006 10:03 am
by manitwo
you could use reinhard tonemapping(if you havn't already) and try
following parameters for example:
Code: Select all
<tonemapping>
<reinhard>
<pre_scale>1</pre_scale>
<post_scale>3</post_scale>
<burn>0.7</burn>
</reinhard>
</tonemapping>
hope this helps

Posted: Fri Dec 22, 2006 7:00 pm
by meekly
manitwo wrote:you could use reinhard tonemapping(if you havn't already) and try
following parameters for example:
Code: Select all
<tonemapping>
<reinhard>
<pre_scale>1</pre_scale>
<post_scale>3</post_scale>
<burn>0.7</burn>
</reinhard>
</tonemapping>
hope this helps

Where i can find this reinhard tonemapping?
Posted: Fri Dec 22, 2006 8:10 pm
by meekly
I found it in .xml file.Can you telll me what exactly do this "rainhard"?Some explanation ?In blender cant find this setting.
Posted: Sat Dec 23, 2006 1:06 am
by ryjo
Reinhard tone mapping is a technique to make the shadows and midtones in a high dynamic range image brighter while avoiding to clip the highlights. It is a form of compression. The full Reinhard also has automatic dodge and burn but this is not implemented in indigo yet.
Here is the original paper:
http://www.cs.ucf.edu/~reinhard/cdrom/tonemap.pdf
Merry Christmas
Posted: Sat Dec 23, 2006 1:18 am
by meekly
ryjo wrote:Reinhard tone mapping is a technique to make the shadows and midtones in a high dynamic range image brighter while avoiding to clip the highlights. It is a form of compression. The full Reinhard also has automatic dodge and burn but this is not implemented in indigo yet.
Here is the original paper:
http://www.cs.ucf.edu/~reinhard/cdrom/tonemap.pdf
Merry Christmas
Thanks!
Also i see this things in .xml file:
<pre_scale>1</pre_scale>
<post_scale>3</post_scale>
What is the meaning of that settings?What they do?

Posted: Sat Dec 23, 2006 7:30 am
by ryjo
<pre_scale>1</pre_scale>
<post_scale>3</post_scale>
What is the meaning of that settings?What they do?
I think that pre_scale multiples all pixel values (luminance) with a constant before applying the algorithm. post_scale multiplies after applying the algorithm.
Increasing pre_scale above 1 has the effect of making the mid tones and shadows brighter. Increasing post_scale above 1 makes all pixels brighter, but will start to clip the brightest pixes to white (digital clipping). At least, this is how I understand it.
Hope that this helps
Posted: Sat Dec 23, 2006 2:21 pm
by CTZn
BTW does
Code: Select all
<pre_scale>1</pre_scale>
<post_scale>1</post_scale>
guarantee a neutralised tonemap ? If so could be usefull as a starting point for figuring out how this works ???
Posted: Sun Dec 24, 2006 3:30 am
by ryjo
Hi,
Reinhard tonemapping is a non-linear transformation between input and output. Because of this there is no neutral setting. post_scale is not part of Reinhard as far as I can tell so for this a setting of 1 would be a neutral setting.
hth
Posted: Sun Dec 24, 2006 8:21 pm
by meekly
Thanks ryjo for comments

.
Here is one update i have:

Posted: Sun Dec 24, 2006 9:34 pm
by meekly
radiance wrote:nice!
i'd add a nice HDRI map to illuminate it,
and use a good carpaint.
greetz,
radiance
You mean to put HDTR in UV and illuminate ?How i can put carpaint when i have nkdata?Maybe like tex?
Posted: Sun Dec 24, 2006 10:35 pm
by Phil
looks really nice,
Super model!
I find the color of the tyres better, but also to shiny now.
regards, Phil
Posted: Sun Dec 24, 2006 10:57 pm
by meekly
Phil wrote:looks really nice,
Super model!
I find the color of the tyres better, but also to shiny now.
regards, Phil
Yes,you are right much shiny now,nxt will less

.
Posted: Mon Dec 25, 2006 12:12 am
by CTZn
Much better !
Posted: Mon Dec 25, 2006 8:23 pm
by meekly
I have double side window on headlights but you see that "lens effect".What is wrong whit that window now?
Here is a blend file,whit that window:
http://humblemeekly.hit.bg/porsche-TEST.blend