I though I try an experiment and taking my crystal into Indigo renderer. its work in progress . the crystal is "crystal" clear, but for "real world" crystal I need random scattering at bottom. I will look into Indigo's shader language.
crystals
- schwungsau
- Posts: 50
- Joined: Wed May 02, 2018 5:44 pm
- Location: vancouver
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- schwungsau
- Posts: 50
- Joined: Wed May 02, 2018 5:44 pm
- Location: vancouver
- Contact:
Re: crystals
GPU pathtracer
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