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Reading Room
Posted: Sun Feb 28, 2010 5:43 am
by kikeonline
Blender 2.49
Indigo 1.1.18
Tonemaped in Photomatix.
No PS.
ToDo: *More objects, materials and texturing.
*Night version with different light layer.
* Some blowup renders.

Re: Reading Room
Posted: Sun Feb 28, 2010 7:20 am
by djegoo
Hey this is nice
Just an idea, what if you used the comic image as a phong with the image as a map? would give some nice effects on the wall maybe?
otherwise i like : nice pov, nice colors. the wood of the floor is very cool.
Re: Reading Room
Posted: Sun Feb 28, 2010 9:32 am
by kikeonline
djegoo wrote:Hey this is nice
Just an idea, what if you used the comic image as a phong with the image as a map? would give some nice effects on the wall maybe?
otherwise i like : nice pov, nice colors. the wood of the floor is very cool.
mmmm nice idea!! maybe I can do a blend material and use phong only on the black parts of the comic. Thanks.
Re: Reading Room
Posted: Wed Mar 03, 2010 4:02 am
by kikeonline
Updates.
Re: Reading Room
Posted: Wed Mar 03, 2010 4:03 am
by galinette
How did you do the carpet?
Etienne
Re: Reading Room
Posted: Wed Mar 03, 2010 4:57 am
by zeitmeister
Wow, this looks very promising... go on!
Re: Reading Room
Posted: Wed Mar 03, 2010 6:14 am
by kikeonline
galinette wrote:How did you do the carpet?
Etienne
I followed this grass tutorial
http://www.yafaray.org/documentation/tu ... particles1 But instead of using the ¨edges tu curve¨ script, I extrude the vertices like 1cm or so.
Re: Reading Room
Posted: Wed Mar 17, 2010 1:36 am
by CTZn
Since the carpet elements are flat they stop much less light than they would in reality*; you can compensate this by darkening the base of the ... hairs ?
Up up up !
* and they are bouncing it straight back; you can use a 'black > white > black' smooth lerp (ramp?) to simulate the elements volume by bump mapping (from flat to cylindrical). Displacement might even be applicable here.
Re: Reading Room
Posted: Wed Mar 24, 2010 8:43 pm
by izzo
Hi Kike,
Nice renders, would you mind sharing your scene/light setup so i can take it apart for learning purposes?
Regards,
Izzo
Re: Reading Room
Posted: Thu Mar 25, 2010 9:36 pm
by mily
kikeonline wrote:djegoo wrote:Hey this is nice
Just an idea, what if you used the comic image as a phong with the image as a map? would give some nice effects on the wall maybe?
otherwise i like : nice pov, nice colors. the wood of the floor is very cool.
mmmm nice idea!! maybe I can do a blend material and use phong only on the black parts of the comic. Thanks.
Hi Kike!
I've been trying to make something similar, but no success.
I'm modelling in sketchup - only mapping the wall(plane) with the b/w image (phong) and using inverted image to achieve black-only reflectance...
What's your recipe?
m.
Re: Reading Room
Posted: Thu Mar 25, 2010 10:02 pm
by madcoo
Very nice, I love it !!!
Question regarding the window panes : I presume this is "exit portal".
Did you model the windows and applied the "exit portal material" on them directly?
Or did you apply a glass material to the windows and put an exit portal shape behind the window panes?
Great stuff, keep it goin' !!!
