thermionic valve
Posted: Tue Nov 28, 2006 12:25 pm
link to first render, jpg
i'm building a valve - it's a Mullard type QV05-25.
(photos of this valve)
what you see is the result of an evenings modelling (in blender), and (edit) rendered overnight.
i still need to model the rest of the innards - mostly metallic constructions.
a few questions though:
1. there is a circular disc within the valve that is supposed to be Mica i think. ( http://en.wikipedia.org/wiki/Mica ) it's transparent - but not as transparent as glass, and has kinda rough edges. how can i make this look more realistic?
2. the whole render looks kinda desaturated. the base is actually a brown bakelite colour in blender - but here it looks metallic. what gives?
and an observation:
the top cap is supposed to be metallic. i shall be making it lighter in the next session.
oh, one other thing - i will need to put the writing on the glass. i'm assuming i can do this with a standard texture map with alpha channel?
any advice here?
any other comments are welcomed.
cheers.
i'm building a valve - it's a Mullard type QV05-25.
(photos of this valve)
what you see is the result of an evenings modelling (in blender), and (edit) rendered overnight.
i still need to model the rest of the innards - mostly metallic constructions.
a few questions though:
1. there is a circular disc within the valve that is supposed to be Mica i think. ( http://en.wikipedia.org/wiki/Mica ) it's transparent - but not as transparent as glass, and has kinda rough edges. how can i make this look more realistic?
2. the whole render looks kinda desaturated. the base is actually a brown bakelite colour in blender - but here it looks metallic. what gives?
and an observation:
the top cap is supposed to be metallic. i shall be making it lighter in the next session.
oh, one other thing - i will need to put the writing on the glass. i'm assuming i can do this with a standard texture map with alpha channel?
any advice here?
any other comments are welcomed.
cheers.
