hi : what i understood. any other tips?
Posted: Thu Aug 06, 2009 3:55 am
hi
i am a brand new Skindigo User, and i first of all want to thank the developpers of this freaking hot software because it is exactly what i was looking for
i have been working on Vray, Artlantis2, podium, then Maxwell but these softwares weren t so well adapted directly in SKetch, or too unfriendly to use, or not accurate enough (however, sometimes, i need to be fast so it still happens that i use them.
and now that i found Indigo, seeing that Whaat was actually also on sketchucation, my curiosity advised me to follow this awesome guy with his awesome work and tutorials and SU plugins!
that s it for the introduction.
so here is the point of this subject :
i am learning to do interior Renders with indigo. so after doing all the tutorials i would like to show you what i am applying to my renders, to know if you could tell me if something is wrong or misses or any else.
This scene composition is not very interesting, it is just a test. however, i wanted to crowd it with objects, since i m used to render complicated scenes with lots of furniture and natural+artificial lights, and many details.
so, for this scene : here is what i did
-BidirMLT for tracing method (it is better for interiors with lots of indirect light and faster for caustics according to tutorial?)
-Exit portals in front of the windows. hope i did them correctly
-NO pure white or black color,
-"what else"?
i would like to know if there is something i did wrong? or if there is something i could do do improve render speed? or if there is any technical manipulation i could do another way?
thanks, i hope you will answer
this is a 4hou render for a 1376x681 resolution (the sketchup viewport). i know sometime renders reach 30hours of render, but in average, how many sample/pixel do i have to reach to have a supaclean picture? something like 2000?
i am a brand new Skindigo User, and i first of all want to thank the developpers of this freaking hot software because it is exactly what i was looking for
i have been working on Vray, Artlantis2, podium, then Maxwell but these softwares weren t so well adapted directly in SKetch, or too unfriendly to use, or not accurate enough (however, sometimes, i need to be fast so it still happens that i use them.
and now that i found Indigo, seeing that Whaat was actually also on sketchucation, my curiosity advised me to follow this awesome guy with his awesome work and tutorials and SU plugins!
that s it for the introduction.
so here is the point of this subject :
i am learning to do interior Renders with indigo. so after doing all the tutorials i would like to show you what i am applying to my renders, to know if you could tell me if something is wrong or misses or any else.
This scene composition is not very interesting, it is just a test. however, i wanted to crowd it with objects, since i m used to render complicated scenes with lots of furniture and natural+artificial lights, and many details.
so, for this scene : here is what i did
-BidirMLT for tracing method (it is better for interiors with lots of indirect light and faster for caustics according to tutorial?)
-Exit portals in front of the windows. hope i did them correctly
-NO pure white or black color,
-"what else"?
i would like to know if there is something i did wrong? or if there is something i could do do improve render speed? or if there is any technical manipulation i could do another way?
thanks, i hope you will answer
this is a 4hou render for a 1376x681 resolution (the sketchup viewport). i know sometime renders reach 30hours of render, but in average, how many sample/pixel do i have to reach to have a supaclean picture? something like 2000?