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Fighter _scifi

Posted: Mon Jul 27, 2009 11:26 pm
by SzLaszlo
Hi ,

my next work :)

Image




,and 1920x >

http://laszlo-blender.extra.hu/Fighter_01.jpg

Re: Fighter _scifi

Posted: Tue Jul 28, 2009 3:39 am
by suvakas
Very cool !
I like it. 8)

Re: Fighter _scifi

Posted: Tue Jul 28, 2009 4:21 am
by PureSpider
Love it! 8)
Very nice design!

Re: Fighter _scifi

Posted: Tue Jul 28, 2009 9:30 pm
by SzLaszlo
Hi ,

Thanks ! :)

1 question :

Why the different glass color ?

Image

Re: Fighter _scifi

Posted: Tue Jul 28, 2009 9:57 pm
by PureSpider
Because your 2-sided glass forms a volume itself, it's only a few mm thick and therefore not tinted blue that strong.
Your 1-sided glass opposed to that is a big hemisphere and therefore a lot thicker, therefore absorbing a lot more red and green light, therefore it looks more blue :mrgreen:

Re: Fighter _scifi

Posted: Tue Jul 28, 2009 10:28 pm
by SzLaszlo
PureSpider wrote:Because your 2-sided glass forms a volume itself, it's only a few mm thick and therefore not tinted blue that strong.
Your 1-sided glass opposed to that is a big hemisphere and therefore a lot thicker, therefore absorbing a lot more red and green light, therefore it looks more blue :mrgreen:

oh yes ,, many thaks :) :)

Re: Fighter _scifi

Posted: Sun Aug 02, 2009 3:24 am
by SzLaszlo

Re: Fighter _scifi

Posted: Sun Aug 02, 2009 3:44 am
by Borgleader
All i have to say is..... HOLY CRAP!

Re: Fighter _scifi

Posted: Sun Aug 02, 2009 6:38 am
by PureSpider
HOLY! :shock:
SHIT! :shock:

This is pure awesome!

Re: Fighter _scifi

Posted: Sun Aug 02, 2009 10:37 pm
by SzLaszlo
thanks :)

Re: Fighter _scifi

Posted: Wed Aug 05, 2009 7:06 pm
by zeitmeister
Stunning metal texture material!

Re: Fighter _scifi

Posted: Thu Aug 06, 2009 4:30 am
by CTZn
Very nice SzLaszlo, I like the inset render more.

What was the material used for the textured body version ? If you didn't already I would try to use textures as specular reflectivity for a phong.

Re: Fighter _scifi

Posted: Fri Aug 07, 2009 6:31 am
by SzLaszlo
Hi

the textured body material > phong (ior2.51 ,exp85 ) and brushed aluminium with mixmap ( like spec.~ bump map )