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Indigo Renderer Project
Posted: Fri Apr 03, 2009 8:42 pm
by Conceptual Architect
Hi guys, this is my first post here. I work with 3dsMax + Maxigo 1.09 + Indigo 1.1.18.
Pathtrace+Bidirectional
In this image only I worked the composition and the lighting.
Sorry for my poor English.

Posted: Fri Apr 03, 2009 8:51 pm
by Rhys
This is really nice, The couch looks awesome.
Please render it longer

Posted: Sat Apr 04, 2009 12:53 am
by Pibuz
Hi concept!
Interesting subject!
At the moment, I'd move a little the camera on the right, so we see a little less windows and a little more door to the right.
In "compositional" terms, I'd say that the black lamp is too near to the door. But this is obviously a wip, there's time for improvements!
Bravo!
Keep posting!
Posted: Sat Apr 04, 2009 4:48 am
by Conceptual Architect
Thanks for the comments guys.
I will improve the next image.
Best Regards
Posted: Mon Apr 06, 2009 7:15 pm
by Conceptual Architect
Update to my scene:

Posted: Mon Apr 06, 2009 8:32 pm
by suvakas
Hmm.. I wonder what may cause this colored noise all over the place? It's killing the image.
Do you have a glass in front of the window? If you do, then remove it.
Also if you are using PT, then try switching to MLT instead. Should work better for interiors.
Posted: Tue Apr 07, 2009 12:43 am
by CTZn
Aye for the glass, there is a ghost glass material in the database that could come in handy to save inner room's reflections.
Note: Talking about reflections, could it be that you are using too luminous colours overally ? That would encourage surnumerous light bounces and ehance... noise. If so, drag colours toward mid tones, a grey at 75% will look just white with tonemapping and it's closer to reality than a white at 100%... this include the poster texture that could be dimmed perhaps.
The same principle apply for saturation, besides luminousity. Most of the time you want it quite low for the sake of realism.
Posted: Wed Apr 08, 2009 3:15 am
by Conceptual Architect
Thanks Suvakas and CTZn for the tips!!!
I´m new user in Indigo....learning learning.....
I have a problem with Exit Portals:
I don´t know what happen....

Posted: Wed Apr 08, 2009 3:23 am
by Conceptual Architect
Small update:
- MLT + Bid
- I´m used Gosth glass
- MNCR= 100
- Super Sample Factor = 1
- BIH TT = 250,000
- Without Exit Portals

Re: Indigo Renderer Project
Posted: Fri Apr 10, 2009 11:03 pm
by suvakas
Hey,
Check that the normals of your portal plane are pointing invards. Apply an Edit_Normals modifier to plane and see on what side of the plane the blue normal lines are. If they are facing the wrong way, then just flip normals.
Re: Indigo Renderer Project
Posted: Sat Apr 11, 2009 1:18 am
by CTZn
Also make sure the exit portal borders are all hidden into the wall, not just behind it; they must hermetically enclose the rendered volume, any leak* using exit portals could lead to troubles rendering.
* into the whole volume, not only at the portals intersection.
Re: Indigo Renderer Project
Posted: Sat Apr 11, 2009 4:47 am
by Conceptual Architect
Thank you very much Suvakas and CTZn.
I have a lot appreciated your tips.
Best regards