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HI, my first wip : table and objects scene
Posted: Mon Feb 02, 2009 11:08 am
by qomop
hi all
here is a sample of my first posted wip on this forum
Naturally, C&C are Welcome!
it is at 30 minute rendering
waiting for ideas of composition or materials.. everything you can suggest is welcome
enjoy
qomop
Posted: Mon Feb 02, 2009 11:21 am
by Borgleader
WoW! thats awesome. although your whesstable mat is well too white. Id try mapping a marble type material or maybe just make it less white because its hard to see the white chess pieces right now.
other than that i like it

Posted: Mon Feb 02, 2009 10:12 pm
by qomop
hi all
here is a the same image at 11H of rendering ! it s getting pretty lovely!
enjoy
qomop
Posted: Mon Feb 02, 2009 11:50 pm
by Kram1032
you use pure black and pure white.... that's not the best thing to do

look: you don't see any shadows on the pure black part and the pure white part is quite washed out...
try to change the white in bright beige/white mamor and the black in dark green/black one (which in both cases means at min 0.1 and at max 0.8 brightness...)
Posted: Tue Feb 03, 2009 2:39 am
by qomop
hi.
yeah actually yer right. it is the same as above, i let it rendering in the night. I noticed just after Borgleader told me yesterday night that in my model it was pure black and white
thanks for yer comment, i ll post a new version later!
qomop
Posted: Tue Feb 03, 2009 6:17 am
by CTZn
You would save render time too ! Personally I'm watching both saturation and luminosity in materials/textures, keeping them at a maximum around 0.7. Talking only about luminosity, most of the time tonemapping can do the trick.
Nice looking images already, looking forward for an ehanced version !
Posted: Tue Feb 03, 2009 3:26 pm
by neo0.
Looking very nice.. Your glass bottle looks a bit dark and the cork could use a bit more detail though.. Keep up the good work!
Posted: Tue Feb 03, 2009 9:59 pm
by qomop
hi
here is a new render of the scene. i changed some items.
C&C still welcome to improve it
(huh, i just notice at the moment... let s eat a polygonal pumpkin! )
qomop

Posted: Tue Feb 03, 2009 11:18 pm
by Namiro
i like the point of view of the lastest picture !
And, i think you have work on the vegetation... not enough realistic.. it's look that piece of paper in red...
Posted: Wed Feb 04, 2009 1:19 am
by Zom-B
yes, Namiro is right...
here you go for some nice resources
The point of view is nice, but I would add some extra light source to lie up the table, because we just see the shadowed side!
Take care to set up the light nice, so it doesn't reflect to much in the (glass)object... some extra lights for rim lightning etc. could be nice too!
Think like a photographer and enhance the scene this way...
Posted: Wed Feb 04, 2009 2:26 am
by qomop
hi
thanks for your advice. i ll take in count for the next render! especially the table, yer right it s a bit too bright
qomop
PS :OOOoo thanks for the link, i ve just taken a look at it, very nice
Posted: Wed Feb 04, 2009 4:53 am
by qomop
HI!
here is a new version but not yet finished, just to share a sample with ye. i didn t put leaves texture nor additionnal light but for the next one maybe. i just changed the red leaves model, and sun setting and some objects composition! . yer advices were very helpful
i hope ye like!c&c always welcome for any subject! material, model, etc...
enjoy
qomop
Posted: Wed Feb 04, 2009 6:08 am
by CTZn
I was prefering the former set up, now the scene looks cluttered and artificially put up, not as casual as before. Well, not the scene but this wall of objects
Rendering-wise it is going in the right direction imo, better plants etc. Keep it up !
Maybe you could fake an opening in the wall behind the camera and set a weak emitting plane there (size of a door). There seems to be just black reflected from behind the camera, it's aquite boring now that I realize

A fill light or something, like Zom-B said.
Posted: Thu Feb 05, 2009 5:16 am
by Kram1032
Huge bananas O.o
Great progress, the chess board is far better now

Something is wrong with the pear.... there is a pure-white spot. I know, polished fruits CAN be shiny, but surely not THAT shiny^^
Well, you're doing better and better but materials and (in case of the leaves) textures could be better
Keep it up!

Posted: Thu Feb 05, 2009 5:43 am
by qomop
yeah, the pear is too low res, i gotta change it. that s why its own shadow is weird
In my country (Madagascar) we have very big bananas

u could hit and stun someone with it

i just wanted to share with ye
i prefer to keep the red leaves like that, since it is in the blurry zone because of dof, it would be blurry with a texture, i ll just change the geometry a bit, make it smoother or dunno...
but yer right, the fruits are a little too shiny