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Eurocopter Ec135

Posted: Mon Sep 01, 2008 4:53 am
by HHS81
Hi,

I'm currently rebuilding the EC135 helicopter for the OpenSource FlightSimulator FlightGear.

For checking the right proportions I use several renderer like yafray and at least of course, Indigo! :D (because FlightGear has no shaders yet :-()

I struggle with some problems: there is a strange black effect on the fuselage and parts of the tail and fenestron.

The heli is poly-by-poly modelled and in Blender with the "modifier-> Smooth" and "Setsmooth" smoothed.

I wonder why and how can I solve this?

Regards
HHS

Posted: Mon Sep 01, 2008 5:11 am
by hstokholm
Great looking helicopter.! :)

The black parts are normal problems because you use set smooth on to sharp edges..
You can try to use the EdgeSplit modifier and see if that helps..

Re: Eurocopter Ec135

Posted: Mon Sep 01, 2008 10:58 am
by ozzie
HHS81 wrote:Hi,
I struggle with some problems: there is a strange black effect on the fuselage and parts of the tail and fenestron.

The heli is poly-by-poly modelled and in Blender with the "modifier-> Smooth" and "Setsmooth" smoothed.

I wonder why and how can I solve this?

Regards
HHS
It's easy... just add subsurfe and check your faces or just select all faces and press CTRL + N, should help.

Posted: Mon Sep 01, 2008 8:55 pm
by Stur
Actually, I think kstockolm is right, just add an edgesplit modifier and it should be better.

Very nice model !