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The Deeps
Posted: Mon Aug 25, 2008 5:21 am
by v_mulligan
Here's a work-in-progress piece that I've got rendering on four different computers at the moment (a total of seven cores). The scene uses a parabolic mirror to get parallel rays coming from above. To keep the shadows soft, I used a medium-valued Phong exponent on the parabolic mirror so that not all of the rays are perfectly parallel.
Posted: Mon Aug 25, 2008 5:28 am
by CTZn
Very woaw image, and heavy
TopMod ?
Posted: Mon Aug 25, 2008 5:39 am
by v_mulligan
CTZn wrote:Very woaw image, and heavy
TopMod ?
Thanks! No, I modelled this in Wings 3D and tweaked it a little bit (and did the UV mapping) in ZBrush. There's a smoky texture on the object baked in Maya 7, and final scene setup was done with Softimage XSI 6.5.
(I know it's weird to own both Maya and XSI, but the former I purchased and the latter I got for free from the latest CGSociety contest.)
Posted: Mon Aug 25, 2008 7:18 am
by eulgrand
I don't know what it is, but it's really amazing !
Posted: Mon Aug 25, 2008 8:07 am
by Deus
Thats just too great
Posted: Thu Aug 28, 2008 3:33 am
by Deus
Few days later
I think its one of the greatest images ever created to be honest. Its on my desktop as background. I'd love a 1920x1200 version tho. Where can I send the check?

Posted: Thu Aug 28, 2008 7:14 am
by v_mulligan
Thanks, folks. The 1600x1200 version is the highest resolution available. I'm not selling it, though you can download it freely for personal (i.e. non-commercial) use from this website (it's currently in the "New Artwork" section) or from my deviantART page (
http://vmulligan.deviantart.com). If you'd prefer a lossless format, let me know and I can send one your way.
Posted: Thu Aug 28, 2008 11:55 am
by v_mulligan
I've uploaded a new retouched version. I didn't quite like the post work I had done on the previous version, so I reworked it a bit.
Posted: Thu Aug 28, 2008 11:50 pm
by rgigante
@v_mulligan: private message for you.
Thanks, Riccardo.