A butterfly on a leaf
Posted: Thu Jul 24, 2008 8:07 pm
Hi peeps,
Im working on this scene and im having some troubles. I use Blender 2.46, Indigo 1.1.5 and Blendigo 1.1.5
Click for Imageshack image
I used displacement on the leaf to get the correct structure elevation..
I used the Gimp and its normalmap plugin to create a normal map and the converted it to greyscale. All looked good.
I tried to use a bump map but for some reason i cannot get the right setting.
But the displacement is giving me a headache. You can see the wavy part at the center top of the leaf. the mesh is subdivided in blender and i subdivied the mesh in indigo about 4 times.. i know it is much, but i do not understand all the blender/indigo parameters yet.
Should i switch to bump map and try to get it to bump right? or is displacement the way to go.
And then i wanted to use SSS. Which i thought would look good on the leaf. How do i do that? i tried to set the specular + sss material in blendigo And all i get is black leaf mesh or a transparent one.. Obviously i did something wrong. Is there a way to get a textures sss material? do i need to use blended mats? i can only select blender materials.
I just started 3d again after a very long time. I have some experience with 3d progams, but not much. I really like blender and indigo and i will not stop trying till i get the hang of things.
I know i asked a lot of questions, but any help would be appreciated.
Im working on this scene and im having some troubles. I use Blender 2.46, Indigo 1.1.5 and Blendigo 1.1.5
Click for Imageshack image
I used displacement on the leaf to get the correct structure elevation..
I used the Gimp and its normalmap plugin to create a normal map and the converted it to greyscale. All looked good.
I tried to use a bump map but for some reason i cannot get the right setting.
But the displacement is giving me a headache. You can see the wavy part at the center top of the leaf. the mesh is subdivided in blender and i subdivied the mesh in indigo about 4 times.. i know it is much, but i do not understand all the blender/indigo parameters yet.
Should i switch to bump map and try to get it to bump right? or is displacement the way to go.
And then i wanted to use SSS. Which i thought would look good on the leaf. How do i do that? i tried to set the specular + sss material in blendigo And all i get is black leaf mesh or a transparent one.. Obviously i did something wrong. Is there a way to get a textures sss material? do i need to use blended mats? i can only select blender materials.
I just started 3d again after a very long time. I have some experience with 3d progams, but not much. I really like blender and indigo and i will not stop trying till i get the hang of things.
I know i asked a lot of questions, but any help would be appreciated.