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Sparse interior

Posted: Mon Jul 21, 2008 9:16 am
by paco
Hi all,

I'm new to Indigo and this is my first attempt. I plan to add furniture when I get a chance, but would appreciate any comments at this early stage. I used something called "Wood Workshop" for the wood textures (+GIMP) which seems pretty handy -esp for the floorboards. What does everyone else use?

Posted: Mon Jul 21, 2008 9:17 am
by Borgleader
Nice but the edges between walls/floors and whatnot could use some beveling. its too sharp.

Posted: Mon Jul 21, 2008 9:21 am
by Pinko5
Hi paco quote Borgleader and on my opinion the measures of parquet is too big... reduce it and update...however good start!!!
Luca. ;)

Posted: Mon Jul 21, 2008 10:09 am
by StompinTom
textures are too big. its either a house for little kids/midgets, or those are massive boards!
nice composition though! i would show a bit more of the stairs n a bit less of the right wall (so basically move the view to the left a slight bit, so the dividing wall between stairs and room is about one third of the way across the image).
those walls are pretty thick too, but depending on what theyre supposedly made of, it could be plausible.

the doors at the far end need more connection details. just cuz right now they seem a bit flat, as if theyre made of cardboard and paper.

Posted: Mon Jul 21, 2008 10:37 am
by paco
Thanks for the feedback. I agree the boards are big. I'm working from a photo and they are in fact very chunky boards - I'm hoping that once I put some furniture in it will have more of a sense of scale.

Borgleader: Regarding beveling - I have a post on this topic at
http://www.indigorenderer.com/joomla/fo ... php?t=4530
I did try beveling the wall/wall interface on the left but it didn't make that much difference (?diffuse material).

Regarding the wall/floor interface - should that really be beveled? I'm using blender and typically use the "bevel center" script with an amount of 0.005 and 2 recursive divisions - is this ok?

Posted: Mon Jul 21, 2008 10:40 am
by OnoSendai
I don't think the wall/floor join should be beveled.

Posted: Mon Jul 21, 2008 1:32 pm
by Phr0stByte
I don't think the wall/floor join should be beveled.
Nah, not beveled. The walls should be lifted ever so slightly off the floor, or better yet, the floor pulled away. Best solved with molding :)

Posted: Mon Jul 21, 2008 7:44 pm
by BbB
Bevelling is very much a matter of common sense. Diffuse mats on objects that are not too close to the camera usually don't need bevels. The stairs do, though, because of the reflections so it's good you bevelled those.
I echo Phrosty about the wall/parquet joint. You should pull your planks just a few millimeters away from the wall or build a skirting board.

Posted: Tue Jul 22, 2008 1:27 am
by Woodie
Add baseboard. Pulling floor away will have a look of unfinished space.

Posted: Tue Jul 22, 2008 10:19 am
by paco
Thanks for all the tips. The actual room that I'm modeling is a minimalist interior - there are no skirting boards. I originally chose it because I thought it would be easier - in hindsight that could have been a bad choice. Here are the additions:

Floated the floor and pulled it back from the edges as suggested.
Added some extra detail to the doors at the far end.
Reduced the floor board size slightly.
Beveled the wall joins closest to the camera.

Not sure where the black dot on the left wall came from - It's direct output from Indigo without going through an editor. I'll check the mesh when I get a chance.