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Guitar (The Resurrection! ^^)
Posted: Sun Jan 06, 2008 12:14 am
by SimonLarsen
Long time ago, i modelled one of my (prescious) guitars.
Even though the modelling isn't very good, I still spent a lot of time on at, and there's a lot of detail and stuff.
So I've decided to make a new render of it with Indigo with better materials and stuff, but I dont think this model is very studio setup-ish, and has to come up with some cool environment, and that's where you guys come in!
Any suggestion is welcome.
Posted: Sun Jan 06, 2008 12:35 am
by Kram1032
first, add a room arround it and translate the whole lot of mats to Indigo

Show us the first render, and we can talk further

nice modelling

Add a bit more subD
Posted: Sun Jan 06, 2008 1:43 am
by SimonLarsen
Kram1032 wrote:first, add a room arround it and translate the whole lot of mats to Indigo

Show us the first render, and we can talk further

nice modelling

Add a bit more subD
I actually have some tests from when i was new to Indigo, and 1 newer render (where I have edge-splittet it
manually because i had some smoothing problems).
The material is a little hard to replicate, since it looks very different according to the lighting.
Posted: Sun Jan 06, 2008 1:50 am
by Kram1032
nice

I like the third old one (the right one) the best

your wood is quite red...
Posted: Sun Jan 06, 2008 1:59 am
by SimonLarsen
Kram1032 wrote:nice

I like the third old one (the right one) the best

your wood is quite red...
Yeah, I'm going to replace the wood texture. It doesnt look anything like the real one.
Any suggestions for the environment?
Im thinking about making it stand on a stage/scene with spotlights and participating media to make it look smokey (everybody who has been to a rock/metal concert knows how incredibly foggy it is).
But im not sure how it will look.
Posted: Sun Jan 06, 2008 2:15 am
by Kram1032
lol you could look into the other guitar thread^^ There are many hints about cam perspective and some about background, too

Posted: Sun Jan 06, 2008 10:37 pm
by SimonLarsen
Yeah, ZomB's post in the other thread was pretty helpful.
I think I'll dump the stage-idea since the guitar is pretty dark, and wont look good on such a dark background.
I've been experimenting with something pretty much like this before
http://features-temp.cgsociety.org/gall ... medium.jpg, but havent hat much luck with it.
I'll give it a shot when I've got my exam on Tuesday over with.
A good oppotunity to try some of BbB's amazing textures. ^^
Posted: Mon Jan 07, 2008 2:45 am
by tweeby
Nice work though the strings look weird when they go past the bridge

.
Posted: Mon Jan 07, 2008 9:22 am
by Posiadala
Hey, man nice gitaur! Don't model a room, model a koncert scene, drums, speakers, mics, bass gitaur and some more! That'll be a scene!
Posted: Tue Jan 08, 2008 2:59 am
by SimonLarsen
Even though I dont really have, I just had to do a quick render.
This is a quickie, rendered in higher resolution and scaled down.
It is just lighted up by a white backgroundcolor. I tried with sun+sky, but got better results with this one.
The material of the body definately needs some tweaking and i have to make the wall/floor more interesting and the transition from wall to floor softer and more realistic.
tweeby wrote:Nice work though the strings look weird when they go past the bridge

.
They strings goes into some small holes in the body, like on the original.
You'll see it on the image im posting now.
Posted: Tue Jan 08, 2008 5:56 am
by Deus
I like ESP guitars

Cool render
Posted: Tue Jan 08, 2008 10:34 am
by doublez
Nice work, but it looks like your guitar is floating in the last render

Posted: Wed Jan 09, 2008 3:28 am
by tweeby
Ah now i see it. I'm new to these guitar models.

Posted: Wed Jan 09, 2008 10:15 am
by SimonLarsen
I had some sparetime today, so I did a couple a small but effective changes to the image.
I changed the floor/ground texture.
Added real holes to the wall, and made some slight changes to the bumpmap (the area around the holes)
Added some geometry stuff to the wall too.
Made the texture for the neck look more brownish like the original.
Changed the material for the body slightly.
But the guitar looks too light because it reflects the white background.
I have to find a way get some better reflections and still keep this lighting (sun+sky and most env maps give blue lighting).
I also found out that some of the parts (plastic around pickups and stuff) is the wrong material. It should be the plastic material, and not the same material as the body.
I hope I'll find some time tomorrow to work on it.
EDIT: Oh, and it still looks like it's flying, but it is actually touching the ground.
Ill have to find a way to fix that too. ^^
Posted: Wed Jan 09, 2008 10:17 am
by dougal2
Modelling looks great. textures also.
however, the uniform background colour light kills the scene.
1. there's no shadows
2. there's not enough contrast
3. the guitar doesn't look nice and shiny, like guitars ought to
even an HDRI would be better than uniform BG light.