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Hasselblad 503cwd
Posted: Mon Dec 31, 2007 2:21 pm
by noyb
This is a re-render of a quick model that I did with mentalray several months ago. I figured a render of a camera should be more photo realistic.
Pretty far from finished - lots of minor issues to fix (smoothing & model export issues - the logo is out of place for some reason)
The bump on the camera body needs much more work
I'm not sure where I want to go with this - perhaps a scene of a photo studio...
Here's my progress so far - 1.0.3 - no exporter.
Posted: Mon Dec 31, 2007 2:56 pm
by jeffr
?-what do you mean all by hand with no exporter ?
Posted: Mon Dec 31, 2007 5:56 pm
by noyb
The xml setup - materials/camera and such. I didn't model it by xml code if that's what you're thinking - model is a 3ds file.
Posted: Mon Dec 31, 2007 6:13 pm
by joegiampaoli
aww common!
Anyone can model that by XML, as simple as a cube
Anyway, nice render, I love Hasselblads, best f***ing camera in the world
Maybe wanna try lowering your lights a bit?
Posted: Mon Dec 31, 2007 6:20 pm
by noyb
My light setup is temporary, I'm just trying to work out model and texture issues at the moment - I'll lower the tonemapping a bit on the next one
Posted: Tue Jan 01, 2008 10:33 pm
by Tato
try to put it in scene similar to those in their catalog

nice modeling
Posted: Wed Jan 02, 2008 8:06 am
by noyb
Thanks for the comments
Still some things to do to this before I start working on the studio scene to show off the digital back...
-The Hasselblad and 503cwd logos are not visible (to be honest, I'm not sure if they are even there - you can see that the logo is offset in the first render, no idea why)
-The lighting causes the reflections to be a bit too high contrast - I'll probably add a white(ish) plane for the chrome to reflect to bring down the white/black contrast
-The bump still isn't even close (this is the first time I've used bump in indigo)
Any tips (especially with the bump on the camera body) are greatly appreciated.
Update: 1.0.3 @ 19h on single 1.8
Posted: Wed Jan 02, 2008 8:12 am
by noyb
This is the one that I did with mentalray for a comparison:
Posted: Wed Jan 02, 2008 9:21 am
by Kram1032
I actually like the highlights!
For the bumpmap: which b-value are you using? try to divide it by 10, as a starting point...
Posted: Sun Jan 06, 2008 10:46 am
by noyb
Bump is a bit better - logo still isn't showing up though
Used camera tonemapping on this one
Posted: Sun Jan 06, 2008 10:48 am
by dougal2
You're on Maya, right ?
Objects that don't display or are in the wrong place are usually to do with locked transforms, or complex parenting/constraint setups.
Try unlocking, and exporting again.
Looks really fantastic, BTW
My dad has one of these with the digital back... very very nice camera
Posted: Sun Jan 06, 2008 10:50 am
by Kram1032
looks great! Much better bump

maybe even weaker?
Posted: Sun Jan 06, 2008 10:51 am
by dougal2
bump looks ok here, the cameras are quite bumpy.
Posted: Sun Jan 06, 2008 11:47 am
by Phr0stByte
noyb
I actually really like the MR version... Test3 is also nice, the the red writing on the lens is quite "hot" or saturated.
Posted: Sun Jan 06, 2008 2:02 pm
by noyb
Thanks for the comments

(couldn't find an appropriate emoticon)
dougal2 wrote:You're on Maya, right ?
Actually, I use Autodesk Inventor and 3ds max.
I shouldn't have any constraints or anything applied to the mesh, I'll do some experimenting and see what happens.
Does your dad have the 503cwd or another in the 500 series. I've only seen one of these (other than pics on the net) - I saw it and went home to model one

.
I've done the digital back too; after I finish this, I'll try a scene like the brochure.
I think you're right Phr0stByte, I need to add more green to the text.
Perhaps I'll try a different background and see if it comes out better.
Oh, and thanks for the help on the bump Kram1032