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Livingroom

Posted: Tue Nov 27, 2007 10:20 am
by Olis
I've been working on this scene for a while now and what remains is minor tweaking. I'd like your input on what needs to be done except for obvious things like the normal smoothing error on the lamp to the far right. Everything in this scene, except for the flower is made by me.

Posted: Tue Nov 27, 2007 10:55 am
by CTZn
I think you did an excellent work.

I have the sensation that the heaters geometry is a bit rough, doesn't play well with light, is it ?

Nice texturing, some shapes with more details/imperfections could bridge the gap to photorealism. A.

Posted: Tue Nov 27, 2007 7:24 pm
by Olis
Thank you :D The radiators are actually quite smooth. Maybe it doesn't look like it. I'm currently rendering a new version with slightly improved radiators, less bump on a few textures and a new lamp on the little table. I'm also planning to do a night version.

Posted: Tue Nov 27, 2007 9:20 pm
by BbB
Olis - I can't say anything really. It seems close to perfect.
I really like this scene and your models are sweet. What mat did you use on the tea service and the blue bowl on the table. They look fantastic!

Posted: Tue Nov 27, 2007 10:45 pm
by ortega
Good work!!!! I like thats scenes :)

and nice orquídea, love this flower!!

Posted: Wed Nov 28, 2007 2:21 am
by psor
:shock: Aaargh! Ya what can I add, ... great rendering! :D :D ;)


take care
psor

Posted: Wed Nov 28, 2007 3:53 am
by Olis
Thanks everyone for your replies! :D

Here is a new render with ajusted bump values and a new lamp to the right.
What's missing is a cord.

Posted: Wed Nov 28, 2007 4:06 am
by Olis
About the materials, BbB.

This i the tea service material

Code: Select all

<material>
		<name>cup</name>
		<phong>
			<exponent>2000</exponent>
			<diffuse_albedo_spectrum>
				<rgb>
					<rgb>0.8 0.8 0.8</rgb>
					<gamma>2.2</gamma>
				</rgb>
			</diffuse_albedo_spectrum>
			<ior>1.60838</ior>
		</phong>
	</material>
This is the blue bowl material

Code: Select all

<material>
		<name>skal</name>
		<specular>
			<transparent>true</transparent>
			<internal_medium_name>skal</internal_medium_name>
			<bump_map>
				<path>..\textures\linjer.jpg</path>
				<uv_set>uv</uv_set>
				<exponent>1.000000</exponent>
				<a>0</a>
				<b>0.005</b>
				<c>0</c>
			</bump_map>
		</specular>
	</material>
It uses this bumpmap:

Posted: Wed Nov 28, 2007 4:38 am
by BbB
Thanks Olis. And thanks for that map. Congrats again on this great piece!

Posted: Wed Nov 28, 2007 7:20 am
by ciccio
:shock:

Posted: Wed Nov 28, 2007 8:01 am
by psor
ciccio wrote::shock:
... not only that, he's claiming it's a WIP! :cry: :lol: :wink:


take care
psor